When Svek takes to the air and breathes down upon the western target, it undulates wildly and the acid seems to slip through innumerable tiny gaps in its body, and that which does find its 'mark' seems to evaporate from the superheated electricity all the faster. Still, it definitely did something.

Honor's massive maul slams down upon the more injured of the elementals beside him. Its form buckles, trying to reshape but it's slow to reform after the magical blow. The flames lick against lightning, but while it seems to be doing something to disrupt them, it's not nearly as effective as the blunt force of a (magical) hammer.

Though Surge's spell takes effect, the ambient magic in the air catches the tail end of the spellcast and weaves it together. Before your eyes, a cloud of swirling wind and magic forms, its form seeking to unleash itself against the nearest targets it can see. It is, you are certain, a living spell. While not all areas of the Mournland create them, some are more magically volatile than others. Still, one formed from a Zephyr Strike spell is almost certainly less of a threat than three fully formed lightning elementals, so Surge's target is set. The two arrows pierce through the elemental threatening Honor, the magic imbued inside each projectile sending jolts of their own through the target. With what might have been a roar of pain, if it felt pain like mortals do, the tether binding it to the Conductor Stone breaks, and the stone shatters due to the magical backlash. The elemental vanishes.

Spoiler: Map
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The elemental makes their save against Svek's breath, and acid resistance knocks the damage down further unfortunately.
Honor hits with one attack (and smites with it) and misses with the other. He takes 9 lightning damage from the lightning shield. You also judge that they have fire resistance.
Surge finishes off the eastern elemental.

I couldn't see d12s for spellcasts this turn so I did it - Zephyr Strike rolled a 1, so a Living Spell - Zephyr Strike has spawned. It rolled a 4 on Initiative. You should assume it is hostile, probably both to you and the lightning elementals, if you think you can maneuver accordingly. In case it's hard to see on the map, it's currently in the square southeast of Honor with a little red mark on it.

Aanash, Adam, and Iron Witch are up.


Initiative order:

Surge: [22]

East Lightning Elemental: DEAD

Aanash: [18]
Adam: [14]
Iron Witch: [11]


West Elemental 1: [11]
Centre Elemental 2: [5]

Living Spell: Zephyr Strike: [4]

Honor: (1d20)[3]
Svek: (1d20)[3]


In addition, whenever you cast a spell roll a d12 for me please.