R2T23: "Normal weapons affect him now eh?" Angelo asks. "Then let's see if his axe can be separated from him."
Angelo slides his whip into hand and with a crack of the weapon aims to disarm the Lopper. His whip passes through the Lopper's wrist beautifully .... with no effect.
"This axe ..." Wren begins, gesturing to the blood-stained handaxe for emphasis....
R2T22: The Lopper does a 5' aerial step, now directly over top Alexandru and swings at Hargrimm, but the dwarf knew what was coming and ducks out of the way.
"...once belonged to..."
R2T19: Paula stays in total defense to the south ...
"...The Lopper. He's ..."
R2T16: Marius, what do you do?
Zauberei on deck, Wren in the hole ...
Spoiler: Battle Tracker
Show
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves & to AC vs. traps and when FF.
* All HEROES gain +2 bonus to AC til R2T4!
Angelo: 23. Whip in hand.
* Light on sash. Mage armor (6 hours).
The Lopper: 22. (61:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
Alexandru: 12. Hammer and shield. DAZED til end of R2T12!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Mage armor (4 hours). Quarterstaff in hand.
Wren: 5. Light on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has 2E, not 1.
DEAD/ OOC
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