R2T4: Hargrimm steps to the south, reestablishes the glow around his hand, and lets loose a vortex of light at the Lopper that just barely strikes it in the lower arm (courtesy of that bless spell) for 22 Light damage! It screeches in rage and turns his murderous gaze upon the dwarven cleric.

End Round 2, Begin Round 3 ...

R3T23:
Angelo, what do you do?

The Lopper on deck, Paula in the hole ...

Spoiler: Battle Tracker
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HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves & to AC vs. traps and when FF.
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
* Light on sash. Mage armor (6 hours).
The Lopper: 22. (39:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
* IF/THEN: Bad Karma counter on Lopper if it targets Marius.
* Ant haul & heightened awareness.
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Mage armor (4 hours). Quarterstaff in hand.
Wren: 5. Light on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
* Cat's grace til R42T5.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has 2E, not 1.

DEAD/ OOC
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