Grum only heads south 10' before then heading down a narrow (5' wide) passage to the east for 25', then north into a larger chamber. As soon as he steps into the northern chamber ...

Surprise Round ...

S25: Sal darts past Grum into the room. "Grum, each side!"

S22: Camael also moves past Grum, but not quite as far.

S18-3: Something touches Grum on the side of the neck from his right, and touches him on the hip from his left. There is a tingling effect that threatens to overwhelm his mind, but he easily fights it off in fine dwarven fashion.

Begin Round One ...

R1T25:
"Hey! Celedons!" Sal tries getting their attention. "We let your kin Number Three stay alive. We're no threat to you. What gives?!"

R1T22: Camael holds for a response, but it is otherwise to meet violence.

R1T21: Helena, what do you do?

Spoiler: Battle Tracking
Show

Sal: 25. Bow. Readied to shoot a celedon if it continues hostile action.
* Ant haul (5.7 hours).
Camael: 22. Mace & shield.
Helena: 21. Bow & Buckler (-1 attack rolls w/ bow). Mage armor (4.7 hours).
Drake: 19. Machete.
Celedon Blue: 18. (30:30).
Gwennid: 16.
Grum: 13.
Celedon Red: 3. (30:30).

DEAD/OOC
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