Quote Originally Posted by MrAbdiel View Post
Nor does he appreciate this might be Wighard’s only chance to become the wizard lord of a magical teleporting island fortress.
Wighard doesn't care about that

OOC: I do wonder why we bothered to come here if we are not going to see it through

IC: Secret Sarl base in the Maw seems like a problem worth resolving - especially if their might be other kidnap victims there and if this might be why there have been a lot of disappearances even on land


Bertelis' Bitch of Bane might argue that no one has ever found the place twice and lived, but they don't have access to our resources:

We don't have to follow it ourselves, Wighard has asked Kwolf to tag along (and Kwolf has been established very early as able to flip between planes apparently at will even before he was Wighard's familiar). So he doesn't have to worry about being stuck somewhere.

Two, we can scry it again and get another route and that will be more easy if a known party is there

Three, This does explain why the map had a big X in the middle of the Maw (ordinarily that sort of thing is a big no-no because it gives information away if the enemy get hold of it)

And also the variable travel times - they are travelling to different places; some time with the map and the logbook might reveal if there is a pattern...

Four, Maybe we cannot stop it this time, but we can work out how to do so by observing it