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Thread: Castlevania II: Dracula's Curse (IC)

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Artificer
    AC: 17 HP: 17/17
    PP: 13 PIv: 15 PIs: 11
    Conditions: --
    Concentrating:

    Chloé rushes down the stairs to follow the others, lobbing another pair of acid flasks over their heads to strike at the undead. Her throwing arm was getting more workout today than it had in weeks, but at least she could be sure she was putting it to good use. They had to close to the staff-wielder, in case it was some sort of spellcaster.

    Spoiler: Actions
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    Move: Downstairs. In the event both SH1 and S3 are down after her attack+BA resolve, she'll spend the rest of her movement heading as far east as possible. If either are still up, she'll instead stay in C250, without risking the OA.

    Action: Acid Splash on SH1 and S3. (1d6)[1] acid damage, unless DC14 dex save.
    SH1 Dex Save: (1d20)[9]
    S3 Dex Save: (1d20)[4]

    Bonus Action: Servant Force Strike SH1 or S3, whichever is still standing, but otherwise following Chloé's attacks.
    Attack Roll: (1d20+5)[16]
    Damage: (1d4+2)[5] force damage.




    Spoiler: Servant Statblock
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    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    [/QUOTE]
    Last edited by Amnestic; 2023-12-13 at 04:57 PM.
    DMing:
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