And I knew I was forgetting something! Namely, this thing:

Kurgash
The deceptively ponderous, clumsy body of a kurgash can easily reach a height of 9 feet. It is not unlike a common golen in terms of shape: a crudely carved statue of a featureless giant, with a gash for a mouth and seemingly empty, lifeless eye sockets, all made of dull, weighty metal. Its torso commonly carved with somewhat angular alchemical symbols. But it is no construct, despite all appearances – albeit given its predilections, this elemental being might be tempted to try and build one…

Kurgashes speak Terran, but they are terse and seem to consider each word very carefully before uttering it. Most also know Draconic and Undercommon.

Size/Type: Large Elemental [Earth]
Hit Dice: 9d8+45 (85 hp)
Initiative: -1
Speed: 20 feet (4 squares)
Armor Class: 19 (-1 size, -1 Dex, +11 natural), touch 8, flat-footed 19
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d6+5) or flask of acid +10 ranged (1d6 acid)
Full Attack: 2 slams +10 melee (2d6+5) or flask of acid +10/+5 ranged (1d6 acid)
Space/Reach: 10 ft./10 ft.
Special Attacks: –
Special Qualities: Base metal, darkvision 60 ft., elemental traits, superior nondetection, vulnerability to fire
Saves: Fort +11, Ref +2, Will +5
Abilities: Str 21, Dex 8, Con 21, Int 14, Wis 11, Cha 10
Skills: Appraise +10, Climb +12, Concentartion +14, Craft (alchemy) +17, Knowledge (arcana) +14
Feats: Brutal Throw, Iron Will, Power Attack, Skill Focus (Craft (alchemy))
Environment: Elemental Plane of Earth
Organization: Solitary
Challenge Rating: 6
Alignment: Always neutral
Advancement: 10–15 HD (Large)
Level Adjustment: –

Combat
Kurgashes do not relish combat. Their heavy fists serve them well as weapons, and they usually carry numerous alchemical objects to aid them in a fight, nevertheless.

Base Metal (Su)
Kurgashes have an uncanny affinity for alchemy, and the matter their forms are composed of is an excellent substitute for most alchemical ingredients. Kurgashes can use the Craft (alchemy) skill despite usually having no access to spells, and can always take 10 on such skill checks. If a kurgash willinglu takes 2d4 points of damage when attempting a Craft (alchemy) check, it need not pay the normal cost of materials used either.

Superior Nondetection (Ex)
A kurgash is effectively invisible to magic from the school of Divination. When such a spell or effect is used against a kurgash, to locate, observe or even contact a kurgash, it simply appears to fail. If the spell or effect has multiple targets or affects an area, other targets, respectively creatures and objects present in said area are affected normally.

Skills
A kurgash receives a -4 racial penalty on Jump and Swim checks.