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Merry Mann
High Elf Abjuration Wizard 11
AC: 18 | HP: 57/57 | Initiative: +3(A)
STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/3 | 4th: 2/3 | 5th: 1/2 | 6th: 0/1
Arcane Ward: 27/27hp
Active Effects: Death Ward, Blink (7/10 rounds), Mage Armor
Concentrating: Bigby's Hand (8/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: On the Ethereal Plane |
Merry lets out an uncharacteristic curse in Elvish as the Disintegrate is dodged. He takes heed of Lanius' warning, though, and fires off a flurry of red-hot rays before he heads over to the rope and climbs up.
He's most of the way to the top when he begins fading out onto the Ethereal Plane again.
Spoiler: OOC - Scorching Ray and Bigby's Clenched Fist
Show
Well, if one ray doesn't hit, here's five more:
(1d20+12)[13] for (2d6)[6] fire
(1d20+12)[32] for (2d6)[9] fire
(1d20+12)[15] for (2d6)[11] fire
(1d20+12)[32] for (2d6)[12] fire
(1d20+12)[19] for (2d6)[5] fire
And a punch from Bigby's hand for good measure.
(1d20+12)[16] for (4d8)[16] force damage
and Blink: (1d20)[15]