Alright.
I'm glad.I like it. The examples are detailed enough to give an idea of what to expect of other uses.
Adjusted CR.Typical obyrith lord SLAs. PAO is strong. With 20th level cleric casting, Obyrith perks and form of madness, it may be higher than CR 24. Maybe 25 or 26.
This seems like a 3.0-ism that snuck into it. I changed it to use the language the kraken has (which means that the tentacles are now sunder-able).Does this require a Sunder attempt? Or to specifically target the tentacle? Does the Queen take the 15 damage?
It's connected to Crush, not to Constrict. I changed the wording and maade it clearer.How is it different from Constrict? If it's not, then add it to Constrict. If it only affects one creature, then say "one trapped creature each round for ...damage", rather than "a trapped opponent for ... damage each turn".
Fixed.Use a sentence. "Once every hour, the Queen can exhale a cloud of noxious gas in a 30ft cone obscuring vision as deeper darkness and nauseating creatures as stinking cloud (Fortitude save DC 26). The DC is based on Con."
It can, actually. Each piece can be used to cast a single spell per day, and they get additional abilities the more are together.Can the Rod actually be used if it is not fully assembled?
I think it makes perfectly sense. It essentially says "Everytime you tell me to do something, I get a penalty to all rolls I make as part of doing that something." You tell me to attack, I take a penalty to my attack rolls. You say "Dodge the fireball!", I get a penalty to my reflex save. You ask me to walk the dog, I get penalties to my Handle Animal check. And so on. I rewrote the sentence to make it clearer.The form of madness is extremely cool, but that sentence makes no sense, either in english or in D&D. Does it affect attacks or spells? To what die does the -2 apply? It would be more streamlined to just have it apply to Diplomacy, Gather Information, Handle Animal, Intimidation and Sense Motive skill checks.
Changed.*one step towards chaotic on the law-chaos axis, or towards evil on the good-evil axis if the creature is already chaotic*