You don't have to just compare it to other medium BAB classes. It's quite a bit more interesting than a fighter and quite as capable or more so in several ways.
You didn't even bother to quote the entire sentence which would have clarified what you claim is incorrect.
When it says previous round it is talking about the round that you use the breath. Technically, if you're trying to make a RAW argument the one you should be making is that any round after the second does no damage because the text never says that they can do damage. Then again, that would literally defeat the purpose of being able to stack the effect so it's a loss either way.Originally Posted by Clinging Breath
I mean, we could get into the RAW argument about how metabreaths stack, but that would derail the thread. Just know that the "special exception" is not that they can be used more than once on a breath (that's just a general rule), but rather that they alter how combining effects work. Traditionally, if you use the same effect more than once it works exactly as stated. In the case of clinging breath this would mean that you create multiple instances of clinging breath that all would do their damage in the second round. Stack it 10 times and do 5x the original damage in the second round. The special text works by altering this and instead has it tack on extra rounds instead.
Besides the incorrect premise of how clinging breath stacks, at level 1 medium BAB is only -1 AB at level 1 and only -5 at level 17. Yes, it becomes significant, but at the same time it's really not that bad overall. You aren't meant to be the martial god, but saying you can't contribute is minimalist in the extreme.
Comparing a ToB martial to a non-ToB martial is like comparing a Wizard to a warmage to prove that warmage is a terrible class. It doesn't actually do what you think it does.
Charging is an action anyone can make... I don't know how you think someone is doing more than 116 damage at level one. It's like you're trying to overexaggerate to prove a point that I'm failing to grasp here.
And focusing on your breath combat style requires feat investment. Your argument here contradicts itself.
PRCs are alternative rules. Judging a class based on rules that aren't guaranteed and when allowed not faithfully followed is not the fault of the class itself. That's on the DM of the campaign. That's like saying being an anthropomorphic whale is better than being human. Objectively true, but it doesn't mean it's always an option.
So, taking one turn and dying while losing a level is more fun than staying alive and contributing more? Your kind of fun just seems much less fun to me.
And again it's hard to know what you are arguing for.
Power is a free -1 to -5 for power attack, for everyone in the aura. Senses increases initiative and the ability to notice enemies before they notice you. If you don't know how powerful that is, I can't help you. Medium BAB allows you to have a decent to hit chance and medium armor allows you to wade into the melee with some protection. Making the shaman playable is only as much work as you have to put in for other noncasters/nonpseudocasters.
DFA is a pseudocaster. I get that you prefer the flavor of it over the dragon shaman, but that really has nothing to do with the merits and demerits of the dragon shaman class other than that you think the dragon breath should be the sole focus of the class.