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Thread: Out of the Abyss, IC II

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    Default Re: Out of the Abyss, IC II

    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 16/34 MP: 14/31
    PP: 13 PIv: 15 PIs: 13
    Conditions: Exhaustion (1), 4 exp hit dice, THP: 10
    Concentrating: Create Bonfire
    Arcane Recovery: 0/2. Hexblade Curse: Exp.
    Slots:- Pact: 0/1 1st: 1/4 2nd: 0/3

    The enemies had mostly fallen, but the lack of any signal from Sarith still had her mildly concerned. She weaves another shadow spell at Shoor, hoping for more success.
    Spoiler: Actions
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    Move: None
    Bonus Action: If anyone's still near the ship's edge, push/pull them off. If not, try to shove someone into a wall? (1d20)[4]+mods vs DC16 Str save.
    Action: Toll the Dead Shoor (1d20)[8]+mods DC16 Wis Save or (2d12)[20] necrotic.

    Anything ending its turn in Create Bonfire's square takes (2d8)[8] fire damage on a failed DC16 Dexsave.
    THP: (2d8)[8] Don't know why I rolled that, muscle memory.



    Sarith Kzerkarit
    Drow Fighter/Phantom Rogue
    AC: 16 HP: 23/40 MP: 22/22
    PP: 16 PIv: 11 PIs: 10
    Conditions: 0/8 THP
    Concentrating:
    Whispers: 0/3 (PB/LR)

    Truly he hadn't expected it to work, but it bought him a few moments to possibly save Nilvae. He couldn't see much of the ship battle below, but it seemed to be going in their favour. Even if he couldn't execute every drow here, he might be able to use that to get away.

    Spoiler: Actions
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    Move: None
    Bonus Action: Steady Aim.
    Action: Bowshot the injured spider.
    (1d20+11)[27](1d20+11)[18](1d20+11)[28]
    Damage: (1d8+6)[7]+(2d6)[5][2](7) (+1 for min/max rolls) Total: 15


    Last edited by Amnestic; 2024-04-14 at 11:46 AM.
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