Whether it makes sense is entirely situational. The actual important part is that whether players have just one or multiple good choices to pursue a goal, they can also blow those choices.
You are loading the question. The fact that a dungeon master can place multiple ways to approach the temple, does not mean they have to - and regardless, as noted above, even if there are multiple, the players can just blow them all. It is, in fact, perfectly fair to note to players "you did not make any of the choices that'd allow you to pursue that goal, so either call it quits or pick another goal". Though if players are even mildly self-aware, they'll make the same observation on their own once their error becomes clear. As a player, being able to evaluate when a strategy has failed, and coming up with a new strategy, are what you are supposed to do.Originally Posted by Unoriginal
You are arguing against a point that wasn't being made. What I said doesn't care about whether the options players are picking from are on their character sheet or somewhere else.Originally Posted by Unoriginal