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    Ogre in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default The Way of Fire

    Attribute: Manipulation.
    Source: V20 - Core Rulebook 452.

    ⏺ Fiery Courage. No blood or activation, always-on. Reduce DC of resisting Rötschreck from fire by paths level. Neat.
    ⏺⏺ Combust. 1 level aggravated damage / success. +2DC (so 7) vs living and unliving targets. Decent damage. Combined with The Way of Spirit (to increase range and prevent counterattacks) or The Way of Earth (to keep enemies in place) or The Way of Air (to slow enemies down) or the Invoke the Greater Sign of Power ritual (to lower DC back to 2) it can be quite effective.
    ⏺⏺⏺ Wall of Magma. 3m tall, 3m radius (different shape +1DC). Approaching the wall requires courage roll (DC 8), causes 1 level aggravated damage. Direct contact: 3 damage, 9 soak DC. Koldun takes no damage from proximity (does on contact). Lasts 2 turns per success. Seems like an effective way to block enemies off.
    ⏺⏺⏺⏺ Heat Wave. 5 levels lethal damage. In addition to damage, vampires lose 5 blood. Nice. Vampires can soak lethal damage but most will run out of blood quickly if you apply it to them. Like ⏺⏺ Combust this gets better if combined with Spirit, Earth, or Air.
    ⏺⏺⏺⏺⏺ Volcanic Blast. Costs 1 willpower (in addition to 1 blood). Lava spills for 1 turn / success. Flows for double that. Contact inflicts at least 3 aggravated damage. Description doesn’t specify how big the eruption is. Seems more destructive than 5th level powers of Earth, Air and Water. On the other hand contact with ⏺⏺⏺ Wall of Magma also deals 3 aggravated damage and the 3rd level power is easier to control so I’m not sure how useful this power is in practice.
    Last edited by ahenobarbi; 2024-04-24 at 03:25 PM.