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    Titan in the Playground
     
    KorvinStarmast's Avatar

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    May 2015
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    Default Re: Players characters evading direct questions

    It is not 'breaking character' for a GM to provide a memory prompt to a Character in the game. Doing so is treating the Character as a Character who recalls In Game stuff that the Character had learned. This is applicable to a lot of game systems. Systems I have seen this applied to, from long ago to last week:

    1. D&D
    2. Traveller (original)
    3. Mothership
    4. Blades in the Dark
    5. Dungeon World/Fellowship
    6. Runequest

    And that's just off the top of my head.
    Last edited by KorvinStarmast; 2024-04-29 at 09:33 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
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