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Thread: Insanowar Central/Sign up Thread
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2011-01-07, 10:39 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Insanowar Central/Sign up Thread
I could work that, though honestly, I don't think anyone really compares to your strategy outside of the more advanced Total War players, and Strategy Gamers.
It's kinda scary actually, but that doesn't matter.
How realistic would you rank "Attack Bears", or "Sharks with friggin laser beams attached to their heads."?
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2011-01-07, 11:32 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2011-01-08, 07:00 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2011-01-08, 07:16 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Insanowar Central/Sign up Thread
Well, the players would have input on that. My personal vote would go for science-fiction, in general. We don't want to be overly limiting on army choices, and scifi should allow plenty of freedom without the problems 'magical medieval' would have in determining the relative strengths of the deployments. 'Modern' or any other historical era on the other hand would leave relatively little to choose from.
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2011-01-09, 10:41 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Insanowar Central/Sign up Thread
Reserve a spot for me. Still trying to figure ou whether I want an army of headbanger skeletons lead by a single monolith like drum set pounded upon by a behemoth skeleton of rock or a squadron of necromancers who cast magic and use powers via there electric guitars (In various shapes such as scythes.) and then there are the ninja robot zombies I have pushed to the back of my list.
Decisions decisions.....Last edited by Tychris1; 2011-01-10 at 08:50 PM.
“I’m a Terrorist not an idiot.” - Me
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2011-01-17, 12:20 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Victoria, Australia
- Gender
Re: Insanowar Central/Sign up Thread
I could do armies, murska. Sci-fi is a safe pick, since balancing out magical ability gives me a headache.
Also, vizard Ichigo'd own Gilgamesh. Even I, a Gil fanboy, know that. He's too damn fast.
But yeah, Heros and Army versions'd both be fun. Sign me up for whichever comes first. Maybe both depending on time.
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2011-01-25, 12:56 AM (ISO 8601)
- Join Date
- Sep 2009
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2011-03-23, 12:03 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Everywhere but there
- Gender
Re: Insanowar Central/Sign up Thread
I'd like to sign up for one sometime, if at all possible.
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2011-06-03, 05:11 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Right behind you.
Re: Insanowar Central/Sign up Thread
Put me on that sign up list too.
EDIT: Actually, don't. Still, awesome game you've got there.Last edited by thewamp; 2011-06-14 at 10:05 AM.
It says signature, but when I tried to sign my name, I just got pen on my computer screen.
Diplomacy:
GM - The Lyapunov Affair
Turkey - Fly Like a Butterfly
French Austrians - Realpolitik
Want to play diplomacy? Want to GM a game? Want to learn what the game is? Good.
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2011-06-13, 09:42 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Insanowar Central/Sign up Thread
I will join if there's a spot left
...but there probably isn't and I'm embarassing myself
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2011-06-19, 07:46 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Insanowar Central/Sign up Thread
Okay gents and ladies! I've decided to dabble in running an Insanowar!
I'll be taking the first four applicants for a variant map:
Spoiler
Explanation of the picture and rules:
-Each base has a main gate, side gate, a tower (the dark outlined sections), and tall, thick walls.
-The field is a desolate wasteland strewn with weeds and rocks- both big and small.
-In the center of the field is a lake (blue area). On that lake is a verdant island (green area). On top of the island is a tower (grey rectangle w/ 2 gates). Within the tower is an artifact (the purple circle).
-Below the tower and the lake is a series of tunnels (dark brown area), four to be precise, which converge into a large chamber under the central tower. The tunnels are strong and deep enough not to leak naturally, but with the right amount of damage could be collapsed/filled with water. Each tunnel opens into a cave big enough for medium sized troops to enter (black circles)
-The artifact in the central tower has the power to grant the wielder one of the following:
1. Restore one unit to full strength (numbers-wise). This can only be used on a group.
2. Increase one individual's power to 110% for one turn.
3. Summon 5~15 random Special Infected, chosen by me, 5 each summoned within any living opponents bases. You control them for 1 turn, then they go random, attacking who/whatever they can before death.
Once you use the artifact, it disappears and is returned to the central island, and you cannot use it again. Once all 4 players have used it, the central tower, lake AND tunnels are destroyed, taking any units within with them.
We'll start when we get 4 players, and end when the first person to win does so.
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-06-20, 08:24 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Insanowar Central/Sign up Thread
Ooh! Ooh! me! I yell, raising my hands into the air and waving them wildly. Can I have the yellow base of awesome yellowness? please?
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2011-06-20, 08:30 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Insanowar Central/Sign up Thread
Seeing as the special infected are supposed to be artifact worthy units this seems like an average power level game.
Count me in from forever ago.
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2011-06-21, 08:57 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Insanowar Central/Sign up Thread
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-07-01, 11:37 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2011-07-09, 03:31 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: Insanowar Central/Sign up Thread
so i request to join an Insanowar game here or in its thread?
Despite everything, its still me.
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2011-07-10, 01:55 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Insanowar Central/Sign up Thread
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-07-26, 07:56 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Insanowar Central/Sign up Thread
Huh. Can I take Green? (Y'know, provided that it isn't too late, being >2 weeks since that last post)
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2011-11-04, 07:40 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Insanowar Central/Sign up Thread
I'll take blue...
(I'm lucky, I just got here.)
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2011-11-05, 09:09 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Insanowar Central/Sign up Thread
You know if Rogue Nine still wants to do this.
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2011-11-28, 07:21 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Insanowar Central/Sign up Thread
I'm considering running a variant myself.....
You will need Word to view the map though... And you can make your own factions...
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2012-02-04, 03:36 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Insanowar Central/Sign up Thread
I'd like to sign up for whatever Insanowar still needs room for players, if any. Or a replacement if someone vanishes and still has an army. Or one that starts because there are enough people interested at the time. I'm not really picky.
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2012-02-04, 06:05 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2012-02-04, 07:05 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Somewhere, obviously.
- Gender
Re: Insanowar Central/Sign up Thread
Yeah, if another insanowar happened, I'd certainly be interested... I don't think ones run for a while... but maybe if we get enough interest.... just maybe...
(I mean, running an insanowar isn't very much harder than playing it...(All you have to do is come up with a map, right?))
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2012-02-12, 07:39 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Insanowar Central/Sign up Thread
Four is enough to play, right?
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2012-02-12, 10:21 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Insanowar Central/Sign up Thread
Four players would be barely enough, but then we also need a GM. Though I'm pretty certain that once a GM posts a recruitment thread, there's going to be more applicants.
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2012-02-13, 02:36 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Insanowar Central/Sign up Thread
I would run one.
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2012-02-13, 03:23 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Somewhere, obviously.
- Gender
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2012-02-13, 11:26 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Insanowar Central/Sign up Thread
As would I. Though maybe not in the next four or five days; my internet has been spotty
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2012-02-13, 08:05 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Insanowar Central/Sign up Thread
*Nods approval*