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  1. - Top - End - #1411
    Ogre in the Playground
     
    GreenSorcererElf

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Flickerdart View Post
    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.
    can i sig this? it makes too much sense for it to not be true
    elemental avatar by kaariane

    extended signature

  2. - Top - End - #1412
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    Flickerdart's Avatar

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by chaotic stupid View Post
    can i sig this? it makes too much sense for it to not be true
    You can, but there's a 50% chance it will turn into Orcus.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  3. - Top - End - #1413
    Pixie in the Playground
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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Flickerdart View Post
    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.
    But would the large Orcus then explode into a burst of... Orcuses? Orci? Orca?

  4. - Top - End - #1414
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    GreenSorcererElf

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Flickerdart View Post
    You can, but there's a 50% chance it will turn into Orcus.
    i'll flip a coin, heads i get your quote, tails i'll get orcus

    i was unsuccessful in quoting you, but, i have a cool orcus in my sig
    Last edited by Somensjev; 2014-07-13 at 03:51 AM.
    elemental avatar by kaariane

    extended signature

  5. - Top - End - #1415
    Pixie in the Playground
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    Default Re: Can you cheat at D&D?

    Just remember that the punishment for avoiding Orcus is Orcus. You can have any signature you like, as long as it's Orcus.

  6. - Top - End - #1416
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    RedWizardGuy

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    Default Re: Can you cheat at D&D?

    This is my first time posting in this thread. I just want to say that I think this thread may have taken its funniest turn yet and I am so glad you guys decided to continue this argument if only because of the hilarious things that have been said.

    *is eaten by Orcus*


    Peelee’s Lotsey

  7. - Top - End - #1417
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    Default Re: Can you cheat at D&D?

    As Orcus write this I roll Orcus die Orcus Orcus each Orcus Orcus replaced Orcus the name of Tenebrous when he Orcus alive.

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    tn. As I writhes I roll a die with even each word is replaced with the name of Tenebrous when he was alive.


    Orcus adding Orcus to the Orcus Orcus.
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  8. - Top - End - #1418
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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by A_Moon View Post
    But would the large Orcus then explode into a burst of... Orcuses? Orci? Orca?
    Orca?
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    Last edited by Grod_The_Giant; 2014-07-13 at 08:48 AM.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
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    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  9. - Top - End - #1419
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    Vhaidara's Avatar

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    Default Re: Can you cheat at D&D?

    Anyone here remember Porcus? I haven't seen him in a while.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  10. - Top - End - #1420
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    SwashbucklerGuy

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    Default Re: Can you cheat at D&D?

    Remembering things has a 75% chance of remembering Orcus.

  11. - Top - End - #1421
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    ClericGuy

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    Default Re: Can you cheat at D&D?

    imagine using craft skills.

    Craft alchemy: Sweet, with my +8 bonus and a 17 i got a 25! How many antitoxins did i brew?

    You brewed an Orcus wielding an Orcus. That will teach you to optimize your skills. Also, take 3 con damage from poison. Roll for initiative.

  12. - Top - End - #1422
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    137beth's Avatar

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Flickerdart View Post
    If Orcus was a nesting doll, that would certainly make the whole thing work smoother. When you cast a level 1 summoning spell, you summon the little Orcus from the middle, but when you cast Gate, you get the really big Orcus that holds all the small Orcuses.
    Quote Originally Posted by Flickerdart View Post
    You can, but there's a 50% chance it will turn into Orcus.
    Okay I successfully sigged it without it turning into Orcus...
    ...BUT I used Mathematica's built-in PRNG instead of actual dice. I'm worried that might be a 'cheating' offense punishable by Orcus.

  13. - Top - End - #1423
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    Default Re: Can you cheat at D&D?

    We're approaching the end of the thread. I'm worried if we try to make a new one we'll just end up with Orcus instead.

    Quote Originally Posted by 137ben View Post
    Okay I successfully sigged it without it turning into Orcus...
    ...BUT I used Mathematica's built-in PRNG instead of actual dice. I'm worried that might be a 'cheating' offense punishable by Orcus.
    Take 3d10 + Orcus damage.
    Last edited by A_Moon; 2014-07-13 at 10:50 AM.

  14. - Top - End - #1424
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    SwashbucklerGuy

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    Default Re: Can you cheat at D&D?

    Last one out of the thread, be sure to turn off the Orcus.

  15. - Top - End - #1425
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    PaladinGuy

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    Default Re: Can you cheat at D&D?

    So... Can you cheat at D&D II: Orcus Appears!

    Also, if this keeps up for much longer, half of the playground will have Orcus-themed sigs, which is probably how Orcus can appear in so many places to begin with. NOOOO! STOP SIGGING ORCU- *killed by Orcus*
    Last edited by FidgetySquirrel; 2014-07-13 at 11:22 AM.
    Quote Originally Posted by eggynack View Post
    Gotta say that I'm a fan of any plan that involves an ever-heightening glacier looming over all of mankind.
    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    The Unknowable Rudisplorker, Summoner of Orcus

  16. - Top - End - #1426
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    Flickerdart's Avatar

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by 137ben View Post
    Okay I successfully sigged it without it turning into Orcus...
    ...BUT I used Mathematica's built-in PRNG instead of actual dice. I'm worried that might be a 'cheating' offense punishable by Orcus.
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  17. - Top - End - #1427
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    Vhaidara's Avatar

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    Default Re: Can you cheat at D&D?

    No.
    Can You Cheat at D&D II: The Orcus Clone Wars
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  18. - Top - End - #1428
    Firbolg in the Playground
     
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    Default Re: Can you cheat at D&D?

    Can you cheat at D&D II: Jedipotter and the Thread of Secret Orcus Clone Wars?
    Nah, too long.

  19. - Top - End - #1429
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    PaladinGuy

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    Default Re: Can you cheat at D&D?

    I'm gone for a day and all this comes up... Wow what a thread. What a forum. Go mightily Playground people, go mightily unto Orcus.
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    Yeah... even if it's a fairly friendly place by the internet's standards... it's still the internet. A certain level of pedantic bickering is to be expected.
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    The forums can't universally agree that the sun will rise in the east. Disagreement is what we do.
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    If I can get a pet dinosaur, I totally will. My low wisdom means a raptor looks like a great guard dog.


    Awesome Holy Knight Haluesen avatar done by the uber skilled Grinner!

  20. - Top - End - #1430
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    Default Re: Can you cheat at D&D?

    I say we go back to the earlier Sithscape joke, but replace "dragons" with Orcus.

  21. - Top - End - #1431
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    Default Re: Can you cheat at D&D?

    Can You Cheat at D&D II: Orcus is a Cheating Optimizer
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  22. - Top - End - #1432
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    I don't know why, but I'd really like to sig this.
    Quote Originally Posted by eggynack View Post
    Gotta say that I'm a fan of any plan that involves an ever-heightening glacier looming over all of mankind.
    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    The Unknowable Rudisplorker, Summoner of Orcus

  23. - Top - End - #1433
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    MonkGuy

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by jedipotter View Post
    Well, D&D has a huge entitlement mentality with ''if you cast a spell it works as per the rules''. It's boring. It can be much more fun if anything can happen. Some people like ''the character casts spell A and effect B happens'', but I like, every so often ''when the character casts spell A, then effect ZXT happens. Now, don't jump to the dumb extreme of pure chaos, we are talking like maybe once an hour.
    To be fair to Jedipotter, I am quite fond of the idea that "magic is a strange and unpredictable force, and spells may malfunction - possibly with serious consequences". It's also generally accepted that primary casters are a lot more powerful than other classes, often to the point of making them irrelevant, so I don't think there's anything wrong with altering how magic works to make it less universally useful.

    The problems with Jedi's fixes, IMO, are:
    a) they are applied inconsistently (some non-OP spells are nerfed, while some OP ones are not), and
    b) the changes and randomness are unpredictable at a meta-level (i.e. its not just that you don't know what will happen when you cast the spell, but that the player doesn't know what could happen).


    IMO, a simpler, more consistent, and fairer way to add randomness to all spells would be something like:
    "Magic is unpredictable and dangerous - and powerful magic more so. All spells have a 1% chance per spell level of malfunctioning [perhaps reducible but not eliminatable by appropriate feats]. When a spell malfunctions, roll on a spell-malfunction table to see what happens. Different types of spells use different tables".

    Ideas for spell-malfunction tables (all use 1d6):
    Offensive spells:
    1-2: spell fizzles out harmlessly.
    2-4: spell targets the caster.
    5-6: spell targets a random target within range and within 30' of the intended victim.

    Beneficial spells:
    1-2: spell fizzles out harmlessly.
    3-4: spell effect is reversed (healing spells harm, +AC spells lower AC, haste slows, etc).
    5-6: spell targets a random target within range of the intended target.

    Summons:
    1-2: spell fizzles out harmlessly.
    3-4: spell summons a random creature. (If the spell can summon more than one type of creature, the random creature is chosen from that list. If the spell can normally only summon one type of creature, the DM choses something of similar power and nature).
    5: spell summons the intended creature - but it is hostile to the caster.
    6: spell summons a random creature (as for 3-4), and it is hostile.

    That should add some nice unpredictability and danger, but without being devastatingly overpowered (a L1 mage accidently summoning a hostile badger is unfortunate, but not much worse than what you would expect to face at the hands of a level-appropriate enemy), and doesn't unfairly penalize certain builds or character concepts. And also meet's Jedipotter's goal of preventing reducing showboating, because the mage won't always get to dominate the encounter.


    ***

    To address another issue, Jedipotter:
    There is absolutely nothing wrong with making your own house rules, even to the point of effectively creating a new game. Nor is there anything wrong with saying that people who don't like those rules should probably find a different game or DM. (And I'm sure everyone else here agrees).

    The reason you are encountering a lot of hostility is because you keep implying (or at least, wording things in a way that leads people to infer) that people who don't like your rule ideas are bad (or "problem") players per se. A lot of the rule changes (seem to be) chosen simply on the grounds that "people who don't like my rules are problem players, therefore I can eliminate problem players by adding a new rule and excluding anyone who doesn't like it".
    Last edited by Wardog; 2014-07-13 at 12:36 PM. Reason: Spelling

  24. - Top - End - #1434
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    PaladinGuy

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    Default Re: Can you cheat at D&D?

    I think everything Wardog just said is 100% accurate.
    Quote Originally Posted by eggynack View Post
    Gotta say that I'm a fan of any plan that involves an ever-heightening glacier looming over all of mankind.
    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    The Unknowable Rudisplorker, Summoner of Orcus

  25. - Top - End - #1435
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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Wardog View Post
    Ideas for spell-malfunction tables (all use 1d6):
    Offensive spells:
    1-2: spell fizzles out harmlessly.
    2-4: spell targets the caster.
    5-6: spell targets a random target within range and within 30' of the intended victim.

    Beneficial spells:
    1-2: spell fizzles out harmlessly.
    3-4: spell effect is reversed (healing spells harm, +AC spells lower AC, haste slows, etc).
    5-6: spell targets a random target within range of the intended target.
    So any time you try to blast, you run the risk of gibbing yourself (a lot of spells do more damage than a wizard has health), and any time you try to heal a dying ally you have a chance of straight up killing them. No thank you at all. I can accept fizzles, but reversals of effect are as bad as including a crit fail "You cut off your own ankle".
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  26. - Top - End - #1436
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    PaladinGuy

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Keledrath View Post
    So any time you try to blast, you run the risk of gibbing yourself (a lot of spells do more damage than a wizard has health), and any time you try to heal a dying ally you have a chance of straight up killing them. No thank you at all. I can accept fizzles, but reversals of effect are as bad as including a crit fail "You cut off your own ankle".
    At least it's only a .33% chance, and it's not arbitrary. By this thread's standards, that's just incredible. I'll admit I did kind of gloss over the part about the wizard blowing himself up, though, heh.
    Quote Originally Posted by eggynack View Post
    Gotta say that I'm a fan of any plan that involves an ever-heightening glacier looming over all of mankind.
    Quote Originally Posted by Flickerdart View Post
    Only cheating optimizers use dice. Real roleplayers kneel before the altar of Orcus and beg for merciful judgment.
    The Unknowable Rudisplorker, Summoner of Orcus

  27. - Top - End - #1437
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    Vhaidara's Avatar

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    Default Re: Can you cheat at D&D?

    Honestly, I'm more concerned with the chance that the Healer class, when attempting to heal someone who is negative but stable, has a chance, any chance, of KILLING THEM. I know that in my group, this would be met with cries of "YOU HAD ONE JOB! ONE! JOB!"
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  28. - Top - End - #1438
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    SwashbucklerGuy

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Keledrath View Post
    So any time you try to blast, you run the risk of gibbing yourself (a lot of spells do more damage than a wizard has health), and any time you try to heal a dying ally you have a chance of straight up killing them. No thank you at all. I can accept fizzles, but reversals of effect are as bad as including a crit fail "You cut off your own ankle".
    Maybe if those were dropped to rolling a 1, with spell fizziling changed to 2-3 and success 4-6. Or switch that to 1/2-4/5-6.
    Actually, if that were the houserule change, I wouldn't mind it.
    Rudisplorker of the faith, true Rudisplorker
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    Because Pun-pun was on the road to ultimate power first, and he hates your guts.
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  29. - Top - End - #1439
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    MonkGuy

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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Keledrath View Post
    So any time you try to blast, you run the risk of gibbing yourself (a lot of spells do more damage than a wizard has health), and any time you try to heal a dying ally you have a chance of straight up killing them. No thank you at all. I can accept fizzles, but reversals of effect are as bad as including a crit fail "You cut off your own ankle".
    Well, it was just a very-quickly-thought-out and completely-unplayetested suggestion to illustrate an idea. It is at least something you can plan against (by using fire resists if you like using fire spells) - and is still better than accidently summoning Orcus at level 1).

    A properly playable version could alter the effect to make them less lethal.

  30. - Top - End - #1440
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    Default Re: Can you cheat at D&D?

    Quote Originally Posted by Keledrath View Post
    Honestly, I'm more concerned with the chance that the Healer class, when attempting to heal someone who is negative but stable, has a chance, any chance, of KILLING THEM. I know that in my group, this would be met with cries of "YOU HAD ONE JOB! ONE! JOB!"
    Yeah, this post was a better explanation of my objection. If you build to do a job with magic, especially healing, you should be able to do your one job.

    Maybe make it a trade off: You can reduce the chance of failure with a certain school/subschool/descriptor to 0, in exchange for which you become more likely to mess up with a larger category (so school for 2 schools, subschool for rest of the school, 4 descriptors for a descriptor)
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

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