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EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
EMPIRE!
Gods, Kings & Adventurers
A Community World=Building Game by Morph Bark
Now officially celebrating its one-year anniversary!
Current Year: 501-505
IC thread:
click!
Dice-Rolling thread:
click!
NOTE:
Every so often, the rules have small updates, marked in
red. If you discover a hole in the rules, please report it so it can be looked into and taken care of. We try to make the rules as clear, solid and usable as they can be, so they don't need a GM to make rulings too often.
Welcome to EMPIRE! A game of gods, kings and adventurers. In this game, you will play a character, a ruler of a region. And once s/he dies, you will play their heir and so on, continuing on the family legacy. You scheme, discover and conquer your way towards becoming the most-remembered person in history. Respected, loved, feared.
This world will start as a simple one similar to the times of the Middle Ages, but through the actions of players and random events the scope of the world will expand, science marches on and magic may even be introduced. Magic is rare, though monsters may be abound in players’ regions, strange natural resources or the crafts of alchemy may be at their use and supernatural phenomena can take place.
Best beware if you want to ensure your legacy.
If you want to become a player and all regions are currently taken, don't worry. New regions can always be added in during play, and we can put you on the waiting list in the meantime if need be. If Empire interests you, but you don't want to play the game, you can always partake in the Freeform RP threads that are open to everyone, or even in its World-Building threads. See the list at the end of this post.
Be warned! This is primarily a game of world-building, but contains some strategic elements, secretive scheming, and both cooperation and vehement competition between players at times. It's all easy enough to understand once you've read through the rules, and GREAT fun to play in and talk with all your co-world-builders in this thread, but keep in mind that in the game itself, IC, it can be a very bumpy ride. Let us ask questions, help each other, communicate, cooperate, build and have fun OOC, even as we bash each other's brains in IC. :smallwink:
Also, if you have a question, and you can ask a player (about their region or people, for instance), ask them instead of the GM. If you can ask it in the thread, do that instead of via PM. The GM's PM inbox is regularly cleared and thus things can easily get lost, so try keep it to secret stuff and (IC) reactions to stuff you get in your own inbox.
Atlas
Spoiler
Show
Below is the most current map of the known world.
Here is a list of regions that has been claimed and by whom. It is slightly outdated, so if you aim to take over a certain region, it is always good to double-check in the main thread (this one) whether it is taken or not. It might even currently be in the process of being taken over by someone else. This is especially good advice to new players, because then you're more aware of the general situation of the area you'll be dropping into.
http://i733.photobucket.com/albums/w...psidewn6d2.jpg
[Underground]
http://i.imgur.com/PfGqERw.png
The Rules of the Game
See this thread.
Game Masters
Rulecrafter: Morph Bark
Head GM: QuintonBeck
GM Team: Aedilred, TheWombatOfDoom, WaylanderX
Extra Player Resources (For the Players, By the Players)
Heraldry Generator (thanks, Logic!)
Family Banner Generator
Flag Generator (thanks, Logic!)
Family Tree Builder (thanks, zabbarot!)
Should there be anything incorrect or not updated yet about any of the above tables it’s always possible that the GM or co-GM in charge of that has missed it. If so, please feel free to inform us with the proper, most updated information.
Fluff-Building Threads
The following threads are purely for expanding on existing fluff or theorizing about the history or make-up of the world. Some of them are in-character role-play bits, some are projects for creating maps, others are quotes or excerpts from books.
Previous Main Thread Incarnations
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Morph Bark
Well, he'll prolly end up 6 times longer. So...
With the square-cube law, what do we gotta do for it? The root of 6, and then the result to the power of 3? That would lead to a mass equivalent of 15 half-dragons at fully grown length.
If he were like a cube with one side six times as long, he'd be the equivalent in mass of 216 half-dragons.
Even 15 dragons is pretty massive... To be honest, I'm not certain how many buildings he could fit into when dragon'd out. :smalleek:
Also, new thread smell. I like it.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
SamBurke
Even 15 dragons is pretty massive... To be honest, I'm not certain how many buildings he could fit into when dragon'd out. :smalleek:
Also, new thread smell. I like it.
Hence my plans to Great Project a doom tower in the mountains for Nezetkhamun to chill out in when he's not attending to his globe-trotting Miracle Consultation business. :smalltongue:
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
I'm here third! Also, I'm trying to grow my domain via aggression? Oh no! How horrid! Whatever have I done! It's not like the denouncer works for the largest military and territory on the planet who waged a massive war for a tiny strip of holy land! Oh the humanity (or lack thereof, seeing as humans are a minority in this game)! :smalltongue:
Disclaimer: this is not a threat or hostile action. It is a joke.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quinton:
Quote:
Originally Posted by
HalfTangible
Correct. I'll add mine too - where do you want it?
Penoccident; that's where the goats are coming from.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
As a request from someone who is diving deep into Trades soon, might I put out a heartfelt appeal that everyone check the Fluff Thread and make sure your trades are up to date, please and thank you?
I ask, partly because Snow and I are crazy, and partly because next Sunday, I will have several new regions (probably). Which means that I'll have more things to trade!
Speaking of (potential) new regions, TechnO, if you want to help with writing up regions still, I have a couple things I'd like done once Sunday rolls around and I get a confirmation of region acquisition!
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Gengy
As a request from someone who is diving deep into Trades soon, might I put out a heartfelt appeal that everyone check the
Fluff Thread and make sure your trades are up to date, please and thank you?
I ask, partly because Snow and I are crazy, and partly because next Sunday, I will have several new regions (probably). Which means that I'll have more things to trade!
Speaking of (potential) new regions,
TechnO, if you want to help with writing up regions still, I have a couple things I'd like done once Sunday rolls around and I get a confirmation of region acquisition!
https://docs.google.com/spreadsheets...o1U/edit#gid=0
It's more up-to-date.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
I put all my fixes to my trades in my action post under non-actions, so they should all be fixed next round.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
HalfTangible
who is the keeper of that list? There are a couple of clean-up items I need done. I'll PM the keeper.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
TheDarkDM
Hence my plans to Great Project a doom tower in the mountains for Nezetkhamun to chill out in when he's not attending to his globe-trotting Miracle Consultation business. :smalltongue:
Gotta have somewhere to lay that gargantuan behind...
Quote:
Originally Posted by
lt_murgen
who is the keeper of that list? There are a couple of clean-up items I need done. I'll PM the keeper.
Aed, I believe.
Also, pro point to H-T for the fluff... I can't wait to see Marching Orders developed a tad more. :smallbiggrin:
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
lt_murgen
who is the keeper of that list? There are a couple of clean-up items I need done. I'll PM the keeper.
Quote:
Originally Posted by
SamBurke
Aed, I believe. :
It is indeed me. If anyone has any corrections it would be great if you could link the appropriate actions where the trade/cancellation in question was done, since as I've discovered in the past people often think they've done things that they haven't with respect to trades.
I will also reiterate for the general audience that each round I publish the trade updates on this thread and that's what I use to action the changes to the table, so if you've done any trading in a given round it really is worthwhile having a look at that to make sure your trades are being centrally recorded and correctly, as it's the central records that get used to determine if resource requirements are being met, for both technologies and population. Making corrections on a round-by-round basis is a lot easier for everyone than having to hunt through subactions that are potentially several rounds old.
For Gengy/Snow, I should note that the trades in my region post are quite a way out of date - I probably stopped updating them around the time I took over doing all the trades, I think. I might update them, but don't hold your breath: my trades as I understand them are on the spreadsheet.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Aedilred
For Gengy/Snow, I should note that the trades in my region post are quite a way out of date - I probably stopped updating them around the time I took over doing all the trades, I think. I might update them, but don't hold your breath: my trades as I understand them are on the spreadsheet.
We used the spreadsheet data, never fear.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Philote
Hey Moos, I just wanted to let you know that I didn't mean to hurt your plans. I chose a blank region to start in basically at random and with zero knowledge of nearly all the empires in the game. I understand that it was bad luck for you how both Randolf and I came in so suddenly at the same time and in the same tightly packed area around your land. I hope there isn't too many hard feelings between us as the rounds progress. I would very much like to be able to work in cooperation to your land and I would be willing to work on any canal plans with you. I do not wish to be a nuisance and perhaps through working together I can make up for any plans I may have foiled by joining.
Read my sig.
(Quick repost for visibility)
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
I am currently at work, and work computers prevent viewing of anything in google docs. Is that the most accurate and up to date version of the trade tables?
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Logic
I am currently at work, and work computers prevent viewing of anything in google docs. Is that the most accurate and up to date version of the trade tables?
It's pretty much the only truly up to date version of the trade tables. GitP's table system became unfit for purpose a while back.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quinton, you should probably update the OP to include a link to the trade table, rather than the trade thread. And add in the [Project] thing in front of the name. (Editing the OP will give the option somewhere near the top.)
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Snowfire
It's pretty much the only truly up to date version of the trade tables. GitP's table system became unfit for purpose a while back.
And to this day I do not understand how to use it...
Also, while I'm here, can I use an f5 action to organize Atheism?
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
Gengy
Speaking of (potential) new regions, TechnO, if you want to help with writing up regions still, I have a couple things I'd like done once Sunday rolls around and I get a confirmation of region acquisition!
I could potentially be of service...
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
moossabi
Read my sig.
Alright. My point about working together still stands.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
TechnOkami
I could potentially be of service...
Also, if you have time I need help with region 146.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
moossabi
Also, if you have time I need help with region 146.
I'm sorry - i missed something, is this a war? Because if it's still going next round I can send a chapter to fight with ya?
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
HalfTangible
I'm sorry - i missed something, is this a war? Because if it's still going next round I can send a chapter to fight with ya?
War? What war? I'm just too lazy to write up that region myself. Why would there be a war?
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
moossabi
War? What war? I'm just too lazy to write up that region myself. Why would there be a war?
Oh. I thought by 'help with' you meant 'colonize' or 'pacify' or somesuch. :smallredface:
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
HalfTangible
Oh. I thought by 'help with' you meant 'colonize' or 'pacify' or somesuch. :smallredface:
...
He doesn't have a nation, how would that work? Is he secretly playing as one of the gods? :smallconfused::smalleek::smalltongue:
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Quote:
Originally Posted by
moossabi
...
He doesn't have a nation, how would that work? Is he secretly playing as one of the gods? :smallconfused::smalleek::smalltongue:
You said a region, not a name.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Morph: Check your betrothals. Jack's the human who stays in Sycia, Aion's the wolfborn who leaves. :smallwink::smalltongue: We discussed this already
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
I copied it from our PMs, so I guess I copied it from an older one. Noticed that it also shouldna have been Tianshi, but Iulia. Got it right on the family tree, at least.
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
Oh wow, whole new thread already half a day old.
On dragons, I'd be more interested in what Nezet could lift tbh. Can he pick up a warship?
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Re: EMPIRE! CWBG XIII: F5: Document Spirits F10: Summon Balepig, Keeper of Oaths
QUESTION!
Can I change an action that had a failed roll?
Also, I don't like the forum dice. I try to pull a power play and then everything goes to heck. :smallannoyed: