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[FWM] OOC 3: Eccentric Cheerilee
A place to discuss OOC ideas about the MLP Friendship is was Magic RP.
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Q: How dark is this RP?
A: Somewhere below 'Happy Sunshine Fun Land' and above 'Hopeless'. Happy endings are the bulk of life, but the possibility always exists for a sad ending. Darkness also runs rampant across the world and is always lurking outside the safe walls of town.
Q: What is the tech level?
A: I think the general consensus is 'Steampunk' right now. There may be occasional alien technology influence as well.
Q: What is the general policy on weapons?
A: Equestria is an armed society right now. Every military member, including the common town guards, carries a potentially lethal weapon with them everywhere, even off duty. Even civilian ponies are commonly seen carrying weapons. However, it is standard practice to never draw your weapon unless you intend to use it. Drawing a weapon, for whatever reason, is considered a hostile act by most ponies.
Q: How dangerous is the town of Bridle Shores?
A: Interesting question. The town has seen much more than its fair share of action and odd occurrences over the years since its founding, and no one can say why this is. Skirmishes with monsters at one or more town entrances happen almost daily, and certain loud noises are common enough that they no longer enough by themselves to induce a panic in any town resident. That said, the Town Guard and Militia are good at what they do, and few things are a high enough threat level to greatly disrupt life in the town for long. In D&D terms, this is a town where your neighbor is likely to have one or more levels in a PC class.
Q: How are threats classified?
A: Threat Ranks (guidelines):
F-Rank - Helpless. No threat at all.
E-Rank - Mild threat. Only about as dangerous as an average civilian.
D-Rank - Competent combatant. Not something a pony could be expected to defeat without combat training.
C-Rank - Dangerous combatant. Not something your average soldier could defeat reliably.
B-Rank - Highly dangerous. Defeating something like this is what makes your average heroes. Super-Mook/Sub-Boss/Early Boss status.
A-Rank - Extremely dangerous. 'You and what army?' is no longer a joke at this point. Big Sub-Boss/Late Boss status.
A-Rank+ - Army Killers, unofficial ranking. No official is really willing to admit that such dangers even exist at all. End boss status.
Q: Where is the Roleplay thread?
A: There's a link to it right below.
Q: Where can I post my character and find info on existing characters and backstory?
A: There's a link to that below too.
The puns...shall last...FOREVER!
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Re: [FWM] OOC 3: Eccentric Cheerilee
@Half Tangible: If you want to have the crew run into your psychiatrist pony sometime through some crazy coincidence of your own, be my guest. Otherwise, I think I've got a way they can just so happen to find out about her. :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Apologies for not posting the whole morning. I had a write-off competition to attend to. I shall resume normal operations in a few hours.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Grif
Apologies for not posting the whole morning. I had a write-off competition to attend to. I shall resume normal operations in a few hours.
No worries. You're allowed to have a life, I won't fine you...too much. :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
A life? We don't allow those. Sir, I'mma afraid I'm going to have to confiscate that. *adjusts police hat*
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Re: [FWM] OOC 3: Eccentric Cheerilee
I think I need to take a small break from this RP. Generally, when I stop caring, it means a break is required, lest I stop caring entirely and decide to just quit. I don't want the latter to happen, but I'm feeling burnt out, and a break is about the only way I know to stop it, though that may not help.
So, yeah, other than one or two posts tonight or tomorrow, I probably won't be posting in this RP for a while.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Kelvin360
...Leaving Taylor and Daniel to just stand there blinking.
"I'm guessing that was a 'no'."
"Right then. Keep on eye on whatever you were keeping an eye on. Z, give the hospice a visit. There are two of the scout things, to my knowledge. Me, I'm going strolling!"
Whoops. I completely missed this bit. The crew will probably take him up on the offer, seeing how the groups are likely to bump into each other over the course of the investigation.
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Re: [FWM] OOC 3: Eccentric Cheerilee
I'm think I'm in the same boat as Mystic/Soft here.
I have far too many commitments that is tasking my poor mind and I'm getting a little burnt out trying to juggle so many different characters. (My erratic posting patterns have may have suggested that.) With that in mind, I'm going to stop actively initiating interactions with some of the more minor characters I have. (Sorry, that means Shell Shock, Lemongrass and possibly Stormcloak is now out.)
I won't leave them hanging, but I will be doing my best to get them out of the picture for awhile. Even for my more major characters like Icy and Silverpine will be out of the picture if I can plausibly shift them to one side.
Sorry it came to this, but I have a few things to clear up.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Now, see, I've got the opposite problem. I haven't got enough active characters to do much.
Sorry you're getting overwhelmed. I hope you'll be ready to come back soon.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Well this is all making me depressed despite the smiley that will follow the end of this sentence xD
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Re: [FWM] OOC 3: Eccentric Cheerilee
No worries, Grif. Like I've said, you're allowed to have a life, and pushing yourself isn't really worth it. Hope things get a bit calmer soon.
If the guard higher-ups need interacting with, I'm sure one of us can take them in the meanwhile.
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Re: [FWM] OOC 3: Eccentric Cheerilee
More importantly, I'm seriously contemplating for the first time to retire the PCs I have introduced. It now comes to a point where I don't think I can maintain five active PCs all having lives of their own.
I hope it doesn't come to that, but I don't see any other option.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Well hey, it's not like anypony would argue if Stormcloak stepped down and then reclaimed his position later (dude is scary, fo' realz).
Shell I think has an IC out for you (he needs to recover from a concussion or whatever).
As for the other three...I don't know enough about them to offer suggestions, but I'd say you're good. :smallbiggrin:
And as for RL, just sit back, relax, and don't worry! Be Pinkie!
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Re: [FWM] OOC 3: Eccentric Cheerilee
HalfTangible: What was the name of your therapy/psychiatrist/whatever the plot demands pony? I can't quite recall her name.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
TheAmishPirate
HalfTangible: What was the name of your therapy/psychiatrist/whatever the plot demands pony? I can't quite recall her name.
Moon Blossom.
Trust her. She's the Doctor :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
Moon Blossom.
Trust her. She's the Doctor :smalltongue:
...seems legit to me!
She's also got an unruly crowd on her doorstep currently. :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
TheAmishPirate
...seems legit to me!
She's also got an unruly crowd on her doorstep currently. :smalltongue:
the where who on the what now?
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
the where who on the what now?
Apologies for not bolding her name or something eye-catching, but she's got a handful of Cirrus ponies (Sandy, Gearstride, Rainbow, and Silverpine) plus one (Daniel, bard-like pony of Kelvin's) ringing her doorbell. Sandy can't quite remember some of the details of his attack, and so they need somepony capable of rooting around in there and giving his memory a hand.
Clearly, this plan cannot fail.
EDIT: In other words, a bunch of ponies waiting on Moon Blossom here
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
That is close enough, thank you. She shut her eyes and leaned down, her horn glowing, and placed her horn against his forehead. This may sting. Moon Blossom's eyes suddenly shot open, glowing bright pink. Ember felt himself going through the memories again, but this time it was as clear as if it had happened half a minute ago.
Dang. She muttered.
As Ember continued to hug hold Lochbed from behind, he closed his eyes, only to for whatever reason be rushed with memories that were not his. It was admittedly a very creepy feeling as he hugged the kelpie tighter in reaction to where it might not be pleasant for her. Oh the power of mixed up names~
:smallbiggrin:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
As Ember continued to hug hold Lochbed from behind, he closed his eyes, only to for whatever reason be rushed with memories that were not his. It was admittedly a very creepy feeling as he hugged the kelpie tighter in reaction to where it might not be pleasant for her. Oh the power of mixed up names~
:smallbiggrin:
Oh shut it :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
So, is there a gonna be a bit more until the dysfunctional heist group returns back to bridle Shores? As in a final post of their adventure, or are we to assume they just make it back?
I guess this is a question for Orzel to answer.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
So, is there a gonna be a bit more until the dysfunctional heist group returns back to bridle Shores? As in a final post of their adventure, or are we to assume they just make it back?
I guess this is a question for Orzel to answer.
Well, I don't know, but I think we're pretty close to wrapping up there. Enough that I can reference it in Night Jewel's storyline, at least.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
So, is there a gonna be a bit more until the dysfunctional heist group returns back to bridle Shores? As in a final post of their adventure, or are we to assume they just make it back?
I guess this is a question for Orzel to answer.
I guess I can write a short wrapup of the aftermath of the adventure.
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Re: [FWM] OOC 3: Eccentric Cheerilee
I am misliking this notion of dragging Shell Shock back to the shop and stealing his bits.
Don't make me regret playing along. You're coming very close to railroading my character to a direction to I don't particularly care for.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Hey Grif, would you be up for a small scene, of Fox visiting Icy? and probably stupidly at the dead of night. I wouldn't mind if it took several weeks-a month to complete it.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
Hey Grif, would you be up for a small scene, of Fox visiting Icy? and probably stupidly at the dead of night. I wouldn't mind if it took several weeks-a month to complete it.
Why not? You might want to uh... do it in the Misc Adventure thread though, to prevent us clogging up the main one.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Grif
I am misliking this notion of dragging Shell Shock back to the shop and stealing his bits.
Don't make me regret playing along. You're coming very close to railroading my character to a direction to I don't particularly care for.
Well, when he regains conciousness, Blades could actually be convinced to release him relatively easily. She isn't exactly sane, and doesn't really understand why everypony's so mad at him right now.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
PurityIcekiller
Well, when he regains conciousness, Blades could actually be convinced to release him relatively easily. She isn't exactly sane, and doesn't really understand why everypony's so mad at him right now.
Adding my own two bits to this, I don't exactly think the carriage ponies are (or should for that matter) going to take his money. From their perspective, a pony who isn't their boss just told them they can take the bits from an unconscious teammate?
Yeah, I would say no even if said unconscious pony wasn't chock full of things that go boom. :smalltongue:
EDIT: Additionally, adding in a DM common sense roll, they're going to be dragging a bound, unconscious pony back into town. After coming back from a massive heist where they don't want to be noticed. And they have to pass the town guard on the way inside. It might be a better idea to have whatever chat they want to have right where they are, in the woods, out of sight.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Yeah, that wasn't well thought-out on my part. I changed my post, and letting Shell go is part of my plan anyways, Arv just wants to make sure he doesn't bolt before he talks to her.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Icy is really bad about keeping her house in a not-busted-up state. :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
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Re: [FWM] OOC 3: Eccentric Cheerilee
@Half Tangible: Waiting on Moon Blossom here
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
Tsk. :smalltongue: http://i.imgur.com/JmPL5.png
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Kelvin360
And then he runs. All the way back into town, through the gate, and to the Guard Barracks, comically crashing through the front door and skidding to a halt.
"I don't suppose I could borrow a security detail?"
I think I would be leaving this one to someone else, not really savvy of guard stuff :smalltongue:
Or should I pick it up?
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Re: [FWM] OOC 3: Eccentric Cheerilee
You know what. I'm considering dumping this whole Shell Shock/Arvadaa thing. Putting such an artificial constraint on his actions is not what I wanted from this and I do not feel like trying to justify some sort of funky in-character chain of events just to make it magically go away.
I'm sorry, but had you told me from the start that this was your intention, I would have said no from the get go and we wouldn't be in this mess.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Respectfully, Grif, considering the actions Shell's taken, this is the most generous option he's got.
First off, it's a complete bluff, which means if he's brave enough to try it, he can actually do anything he wants.
Secondly, even if he doesn't call it, all she's stopping him from doing is going on a mass-murder spree and/or executing her. Not condemning explosions, his job, or his life. Making certain he doesn't kill a couple hundred innocents again. That's it.
Thirdly, even if Shell (and you, for that matter) go totally off the deep end and just start wasting people and try to off Arvadraa, the absolute worst she can possibly do (Blades being another matter) is knock him out and put him in the adjacent county. Despite all her posturing, she's still not the type to kill pretty much ever unless her subplot ends with her as a soulless abomination, in which case you have my express permission to explode her and bury the remains in the woods.
She had plenty of opportunity to just kill Shell while he was out (which, actually, literally any of my other characters would have done, OOC barring or no), but instead I chose to allow for an option that would not only let him just get on with his life, but would actually impose an (albeit limited) consequence. Like I said above, the only thing this is doing is scaring him into not blowing up mass amounts of people, which he shouldn't even have been doing in the first place.
Personally, I feel like you're trying to squirm your character out of IC consequences for mass murder. But I'm sorry, considering that a person in real life (nevermind the possibility, given the timeline of Equestria, of literally 'going medieval') would be jailed and put in the electric chair about fifty times over for doing what Shell Shock just did, this is the best out you could possibly get. If Purity, Orzel, Benson, and you all decide that we should retcon the mission, then by Celestia’s wingtips I’ll gladly let the entire thing slide. But blocking this at every turn until Shell gets off scot-free? Come on.
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Re: [FWM] OOC 3: Eccentric Cheerilee
I much rather have him die at this point. The main reason I created Shell Shock was to have a character not constrained by normal morality.
The only reason I pulled the thing off is because
a) I thought it would be cool
b) It would just drive home that Shell Shock is really just a mercenary, who doesn't care what happened so long pretty explosions.
c) Pretty explosions.
Now that it has come to this. I don't know. I dislike intensely when someone tries to dictate to me on what constraints my character should operate under in these circumstances. Consequences are one thing. There are already many. Grills and Fox would probably shun Shell Shock on sight. Blades doesn't really care. The police would probably catch up on him at some point. What you're doing feels like railroading my character to your desired morality. That much I don't care for. If you want to kill him, then do so already.
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Re: [FWM] OOC 3: Eccentric Cheerilee
My main two points are thus:
1) I'm doing my utmost to avoid killing off your character. I hate it when people kill mine, other people hate it when people kill theirs, and thus the Golden Rule applies.
2) Shell Shock doesn't have to 'morality' anything. Even a 'if you don't see me do it' loophole would get him out of dangers that aren't even dangerous in the first place. The bluff doesn't require a change in lifestyle. If he's really that afraid of the possibility that he‘ll explode, the only thing he actually has to do is avoid blowing up a bunch of people in public. And considering Bridle Shores is still standing, that frankly doesn't seem like much of a stretch.
From what I’ve seen of Shell, his attitude as the ‘meh’ mercenary makes the concept that he would be browbeat by shunning from Fox Trot and Grills (ponies who, as far as I know, are acquaintances at best) is a bit absurd. And his status as a competent combatant with a bunch of explosives just burning a hole in his bags would take the phrase ‘fudge the police’ and give it a brand new meaning.
Meaning that so far, his consequences are:
1) A bluff that, while he may fear for a time, he barely has to cop to and won't do anything when called.
2) The anger of two ponies which, while possibly hurtful if they're more than acquaintances, doesn't actually mean anything if he doesn't actually care.
3) Metaphorical flies on a windshield, if the police even suspect him at all (And no survivors means low chances).
Which means that, in turn, the negative impact of the loss of potentially hundreds of lives is just Roleplay fodder. And that’s really what it all comes down to. This isn’t railroading. This isn’t a straight-shot plotline. This isn’t a ‘do or die’. The entirety of what comes next in Shell’s life is up to Shell. Whether he plays it sneaky, plays it safe, repents, continues on, calls the bluff…that’s all on him. This detonation thing is just a byword, Grif. I’m handing you a map.
Which direction are you going with it?
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Re: [FWM] OOC 3: Eccentric Cheerilee
I'm going to see if this can be talked out for now, but I would like to make sure two points are clear:
1) That is, in fact, a rock, and not a grenade. So it's not a matter of would she actually do it, it's a matter that she can't do it.
2) Shell Shock is also a heavy drinker. Sober, shunning may be no big deal. After a pint several pints a barrel a lot of alcohol, that may not be the case. I can see how Grif can make him feel regret if he so chooses. Though not the "oh no I killed a bunch of stuff" regret, the "oh no, my friends don't like me and I have no idea why" sort of regret.
I'd bring up other points, but I'm interested to see where you'd want to take Shell Shock after the heist, and I don't want to pre-emptively influence that answer. I'll be watching the conversation closely, and keeping the DM hat on standby in case things get too heated/frustrating for all involved. I think I speak for everyone when I say I'd much rather see this resolved without having somepony feel as though they want to give up on a character.
*juggles hats*
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Re: [FWM] OOC 3: Eccentric Cheerilee
I think I've found 4 solutions so far
-Make him drink so much he forgets he has a rock in him, then it dissolves with time.
-Trip and shatter it, or make it pop out
-Just bring it to any of my characters (they're all good aligned and don't know him anyways) and they could put it out.... though methods differ, I recommend sumbling into the one sleeping in the clinic :smallwink:
-use it as fun stuff. IE: make a raging hunter shoot an arrow at him, then it gets completely wasted for hitting the rock :smallbiggrin:
Also Kelvin, as far I've seen, it seems K since it doesn't kill him or anything, problem is: It still is Grif's character, he doesn't just control him, but also decide what happens to him. Putting a rock in him and threatening with it being a bomb is a pretty annoying roleplay load, especially for a character that's supposed to be just crazed, that sort of stuff is usually discussed with the player before actually done.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Personally, I think that while it could have been done less forcefully, Kelvin's got some fairly good points here.
If Shell Shock does keep up being careless destructive and doesn't find ways to avoid getting in trouble... Well, as you mentioned, there would be consequences. Arvadraa's empty threats aren't really doing much harm, aren't doing any that won't be done already, and I think it makes sense, given what I know of her personality. It's just her trying to make sure he doesn't go too far, and it's quite possible that she won't succeed, in which case other bad things happen anyway.
Now, if you want to have your somewhat amoral character, there are several ways to avoid getting into trouble. Go ahead, girls.
There's always subtlety. You can get away with things easily if no one knows you did them. Sometimes, what they don't know won't hurt them, and they can't be mad at you if they don't know that you're responsible anyway.
If you can use some restraint, that is better than getting carried away. There are lines you don't cross without being considered irredeemable, and knowing where those lines are can help. Limit how far you go if you do wrong.
When ya're charismatic enough, no one really can get that mad at ya, can they? If ya're nice 'n likeable, it doesn't matter what ya do... Okay, it matters a bit, but not as much, 'cause they'll be quick to forgive ya!
Now, if you can justify it somehow, that can help. You can claim it was an accident on your part, or, better yet, convince them that it was a misunderstanding on their part, and that you were actually doing the right thing in a way they didn't realize.
Thanks. Subtlety, restraint, charisma or justification can all make being less than moral easier. If you're not going to do the right thing, at least don't be too straightforward about it.
For the record, the Mareabian Knight Force does not in any way advocate destructive, malicious, or otherwise amoral acts.
The Agrabuck Thieves' Guild only advocates destructive, malicious, or otherwise amoral acts within reasonable limits.
Heavy Metal Ironworks only advocates destructive, malicious, or otherwise amoral acts if the ones ya're doin' 'em to had it comin'.
The Subterranean Terror advocates destructive, malicious, or otherwise amoral acts if they're awesome enough... Whoops, sorry, I mean Obsidian Flare doesn't advocate destructive, malicious, or otherwise amoral acts because they're wrong and very, very bad.
...Okay, that's enough. Seriously, don't be bad guy. You will ruin your liver.
Meanwhile, I imagine once Night Jewel finally shows up, her plans are going to lead to hilarity ensuing, especially if she goes after the wrong target at least once. :smallbiggrin:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
PurityIcekiller
Meanwhile, I imagine once Night Jewel finally shows up, her plans are going to lead to hilarity ensuing, especially if she goes after the wrong target at least once. :smallbiggrin:
...why is everypony looking at me? :smalleek:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Okay, now that I had time to cool off and thinks things through, here are my answers.
Quote:
Originally Posted by
TheAmishPirate
I'm going to see if this can be talked out for now, but I would like to make sure two points are clear:
1) That is, in fact, a rock, and not a grenade. So it's not a matter of would she actually do it, it's a matter that she can't do it.
2) Shell Shock is also a heavy drinker. Sober, shunning may be no big deal. After a pint several pints a barrel a lot of alcohol, that may not be the case. I can see how Grif can make him feel regret if he so chooses. Though not the "oh no I killed a bunch of stuff" regret, the "oh no, my friends don't like me and I have no idea why" sort of regret.
I'd bring up other points, but I'm interested to see where you'd want to take Shell Shock after the heist, and I don't want to pre-emptively influence that answer. I'll be watching the conversation closely, and keeping the DM hat on standby in case things get too heated/frustrating for all involved. I think I speak for everyone when I say I'd much rather see this resolved without having somepony feel as though they want to give up on a character.
*juggles hats*
For your first point, my initial point of contention is that Shell Shock ICly doesn't know this. It was after some thinking that I realised Shell Shock as I made him doesn't really fear death. It's part and parcel of his business and really, the best way for him (in his mind) to go out is to die fighting.
As for point 2, no, after this fiasco, I'll be retiring him for a long, long time. Or, if he does have his own adventures, he'll be somewhere far away. The entire incident has left a bad taste in my mouth.
Quote:
Originally Posted by
Luka
Also Kelvin, as far I've seen, it seems K since it doesn't kill him or anything, problem is: It still is Grif's character, he doesn't just control him, but also decide what happens to him. Putting a rock in him and threatening with it being a bomb is a pretty annoying roleplay load, especially for a character that's supposed to be just crazed, that sort of stuff is usually discussed with the player before actually done.
I think Luka summed it up pretty well here. The thing that upset me the most is how you heavy-handedly tried to graft something into my character that without at least informing me over PM or through here. Your condescending tone in your post, whether intentional or otherwise, did not help matters.
Quote:
Originally Posted by
PurityIcekiller
-snip-
While I appreciate the advice, I think I know how to play an amoral character.
Quote:
Originally Posted by
Kelvin360
My main two points are thus:
1) I'm doing my utmost to avoid killing off your character. I hate it when people kill mine, other people hate it when people kill theirs, and thus the Golden Rule applies.
2) Shell Shock doesn't have to 'morality' anything. Even a 'if you don't see me do it' loophole would get him out of dangers that aren't even dangerous in the first place. The bluff doesn't require a change in lifestyle. If he's really that afraid of the possibility that he‘ll explode, the only thing he actually has to do is avoid blowing up a bunch of people in public. And considering Bridle Shores is still standing, that frankly doesn't seem like much of a stretch.
From what I’ve seen of Shell, his attitude as the ‘meh’ mercenary makes the concept that he would be browbeat by shunning from Fox Trot and Grills (ponies who, as far as I know, are acquaintances at best) is a bit absurd. And his status as a competent combatant with a bunch of explosives just burning a hole in his bags would take the phrase ‘fudge the police’ and give it a brand new meaning.
Meaning that so far, his consequences are:
1) A bluff that, while he may fear for a time, he barely has to cop to and won't do anything when called.
2) The anger of two ponies which, while possibly hurtful if they're more than acquaintances, doesn't actually mean anything if he doesn't actually care.
3) Metaphorical flies on a windshield, if the police even suspect him at all (And no survivors means low chances).
Which means that, in turn, the negative impact of the loss of potentially hundreds of lives is just Roleplay fodder. And that’s really what it all comes down to. This isn’t railroading. This isn’t a straight-shot plotline. This isn’t a ‘do or die’. The entirety of what comes next in Shell’s life is up to Shell. Whether he plays it sneaky, plays it safe, repents, continues on, calls the bluff…that’s all on him. This detonation thing is just a byword, Grif. I’m handing you a map.
Which direction are you going with it?
And finally, for you. I don't know. I still mislike the tone you took here. Or maybe it's just me being tired at being lectured at. But for what's its worth, I apologise for my outburst. That does not mean I'm happy about this, merely that I'll just suck this up and deal with it. You make good points and I agree that to a certain extent, I was trying to minimise the consequences to Shell Shock so that I can retire him without further incident.
In the future, if you plan on surgically grafting any sort of rock to my characters, please, at least inform me before hand. I don't deal very well with surprises. Others might, but I don't.
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Re: [FWM] OOC 3: Eccentric Cheerilee
I concur. This could have been handled much more easily if I'd been more communicative about my intentions. And no, I didn't intend to come off as condescending (in fact my original post would have crossed the line into jerkass without revision).
@Mindfreak/Luka - Does the spell get rid of just the pain receptors, or does it rewire the entire nervous system? I ask because being entirely numb would probably cause some problems while fighting. Also, can they still be knocked out by blunt force trauma, or would it just daze them?
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Kelvin360
@Mindfreak/Luka - Does the spell get rid of just the pain receptors, or does it rewire the entire nervous system? I ask because being entirely numb would probably cause some problems while fighting. Also, can they still be knocked out by blunt force trauma, or would it just daze them?
I think it actually makes them completely insensible to it, critical existencial failure-like. Not exactly sure about the knock out part :smallconfused:...
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Orzel
Lochbed called out for Ember. "EMBER! Smoothie is ready!"
*stares*
*looks at Mystic*
*looks back at post*
... Must... not... say... anything...
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
*stares*
*looks at Mystic*
*looks back at post*
... Must... not... say... anything...
Thank you very much for not doing so.
For everypony, I know you like shipping and stuff, but Smoothie is my one pony I'd like everypony to leave out of it. Please.
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Re: [FWM] OOC 3: Eccentric Cheerilee
I don't think anyone has plans to a ship pony who's kinda out of the game :smallconfused:
also, Smoothie's not exactly compatible with anyone given her nature :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
I don't think anyone has plans to a ship pony who's kinda out of the game :smallconfused:
It wouldn't surprise me.
Quote:
also, Smoothie's not exactly compatible with anyone given her nature :smalltongue:
This is part of the reason I brought it up.
Back to your regularly scheduled....whatever is regularly scheduled.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Mystic Muse
Back to your regularly scheduled....whatever is regularly scheduled.
I have gifs stashed all over the internet, in case of reaction gif emergency.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Mystic Muse
Thank you very much for not doing so.
For everypony, I know you like shipping and stuff, but Smoothie is my one pony I'd like everypony to leave out of it. Please.
You've made it perfectly clear that Smoothie ain't gettin shippin' :smalltongue:
...Doesn't stop Hay Bale from trying >.> I keep telling her, the guys from inception are not gonna help her rewrite Smoothie's subconscious...
Quote:
Originally Posted by
Mystic Muse
It wouldn't surprise me.
This is part of the reason I brought it up.
Back to your regularly scheduled....whatever is regularly scheduled.
Wasn't there going to be a ball at some point?
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
Wasn't there going to be a ball at some point?
Oh? Of what?
I think we need something light-hearted to spice up the RP though. Too much bay bad guys threatening to invade, too little fun.
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Re: [FWM] OOC 3: Eccentric Cheerilee
^I could get behind some sort of fun randomness. If not a ball, then what other ideas might we do? Festival? Performers come to town? Attack by party cannon? :smalltongue:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Kelvin360
@Mindfreak/Luka - Does the spell get rid of just the pain receptors, or does it rewire the entire nervous system? I ask because being entirely numb would probably cause some problems while fighting. Also, can they still be knocked out by blunt force trauma, or would it just daze them?
Okay, so it's like this.
The spell prevents them from feeling any kind of pain. Like those crazy soldiers in the Eragon series.
They are not just numb.
And blunt force trauma would just daze them.
Also, they're unable to speak about who casted the spell on them, no about the spell itself.
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Re: [FWM] OOC 3: Eccentric Cheerilee
No shipping was intended.
Besides Lochbed doesn't understand the concept of shipping and would more likely confuse it with actual ships. Probably destroying ships.
And Lochbed would more likely try to eat the out of the game Smoothie (and practically anypony else she does not know) as her loyalty to Ember is unwavering as long as Ember doesn't break the pact.
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
HalfTangible
...Doesn't stop Hay Bale from trying >.> I keep telling her, the guys from inception are not gonna help her rewrite Smoothie's subconscious...
Wasn't there going to be a ball at some point?
Quote:
Originally Posted by
Grif
Oh? Of what?
I think we need something light-hearted to spice up the RP though. Too much bay bad guys threatening to invade, too little fun.
Quote:
Originally Posted by
TheAmishPirate
^I could get behind some sort of fun randomness. If not a ball, then what other ideas might we do? Festival? Performers come to town? Attack by party cannon? :smalltongue:
Half Tangible is referring to that adventure for Icy, Lone Star, and Fox that takes them to Manehatten to infiltrate a charity ball hosted by Fox's father.
But anyways, Amish, perhaps indeed a festival, a festival that celebrates the steadfastness of Bridle Shores against the many would invaders :P
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Re: [FWM] OOC 3: Eccentric Cheerilee
How about the Party Pony Pro's Circus comes to town?:smallamused:
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Re: [FWM] OOC 3: Eccentric Cheerilee
Quote:
Originally Posted by
Benson
But anyways, Amish, perhaps indeed a festival, a festival that celebrates the steadfastness of Bridle Shores against the many would invaders :P
Heh, perhaps they planned this thing months ago, and things have just been going downhill ever since. But daggum it all, they're having their festival, even if they've got undead, earthquakes, and imminent invasion.
Quote:
Originally Posted by
Mindfreak
How about the Party Pony Pro's Circus comes to town?:smallamused:
I can't remember who said this, but I think somepony didn't want any canon character (Celestia and Luna are obvious exceptions) showing up. That doesn't stop them from sponsoring performers and entertainers to spread cheer and laughter wherever they go. :smalltongue:
Any ideas for a theme/holiday beyond "Screw you grimdark world, we're having a party"?
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Re: [FWM] OOC 3: Eccentric Cheerilee
Except the Pony Party Pros isn't canon XD
It's something I thought up a while ago.
Imagine the Flim-Flam brothers crossed with Pinkie Pie and throw in a bit of Rainbow Dash and you get a troup of ponies that love to entertain and party and to impress!
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Re: [FWM] OOC 3: Eccentric Cheerilee
Is the founding of Bridle Shores a set date yet? Because if not, bingo. Also, if we're willing to wait, we could try synching something with the Summer Solstice, too.