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All-night mask: While wearing this mask, a masqueteer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. In addition, he gains blindsense out to a distance of 60 feet.
Blast mask: A masqueteer wearing this mask can spend a standard action to make a Disguise check; he then causes an explosion deals 1d4 concussion damage times one-half of his check result to everything in a 30-foot burst centered on his square. After using this ability, he cannot do so again for 1d4 rounds.
Bremen mask: While wearing this mask, a masqueteer can use animal messenger, animal trance, and charm animal as spell-like abilities at will, with a caster level equal to his character level. In addition, he can use a summon nature's ally spell of a level equal to his masqueteer level as a spell-like ability to summon animals only, with a CL equal to his character level; he can use this ability no more than once every 10 minutes. For example, a 4th-level masqueteer could summon a giant crocodile using SNA IV.
Bunny hood: A masqueteer wearing this mask constantly receives the benefit of the haste spell.
Captain's hat: This mask grants a masqueteer the ability to use hide from undead as a spell-like ability at will. In addition, a masqueteer is immune to poison, sleep effects, paralysis, stunning, disease, fatigue, exhaustion, and death effects while wearing this mask.
Circus Leader's mask: While wearing this mask, a masqueteer radiates an aura that causes all enemies within 30 feet to lose their immunity to mind-affecting effects, if any. In addition, the masqueteer can use crushing despair and good hope as spell-like abilities at will.
Couple's mask: A masqueteer wearing this mask can use shield other as a spell-like ability at will. In addition, once per round as a swift action, the masqueteer can make a Disguise check to heal a single ally within 30 feet a number of hitpoints equal to the check result.
Don Gero's mask: This mask continuously confers on a masqueteer the ability to speak with animals as per the spell. In addition, once per day per class level (regardless of the number of times the mask is removed and reactivated) the masqueteer can use commune with nature as a spell-like ability with a caster level equal to his character level.
Fierce Deity mask: While wearing this mask, a masqueteer constantly gains the benefit of the righteous might spell. In addition, the masqueteer can use bladestorm and whirling blade as spell-like abilities at will, and he can use his ranks in the Disguise skill in place of his base attack bonus on the attack rolls, if he chooses.
Garo's mask: A masqueteer wearing this mask can use the Hide skill even while being observed, and can use his Disguise bonus instead of his Hide bonus if he chooses. In addition, the masqueteer gains +1d6 sneak attack damage for every masqueteer level he possesses.
Giant's mask: Wearing this mask increases a masqueteer's size by two categories, as per the expansion psionic power. In addition, he gains DR 5/adamantine.
Gibdo mask: While wearing this mask, a masqueteer can use speak with dead as a spell-like ability at will. In addition, the masqueteer can turn or rebuke undead as a cleric of his character level. As with a cleric, he turns if he is good and rebukes if he is evil. If he is neutral, he chooses whether to turn or rebuke upon activating the mask, and the choice lasts for 24 hours. Once the masqueteer has used this ability, he cannot do so again for 5 rounds.
Great Fairy mask: A masqueteer who wears this mask gains special benefits whenever his fairy companion is within 5 feet. He gains a bonus to attacks, saves, and skill checks equal to the number of [Fairy] feats he has, and fast healing equal to twice the number of [Fairy] feats he has.
Kafei's mask: While wearing this mask, a masqueteer can make Disguise checks in place of Gather Information checks; the time it takes and the chance for retry are as normal for Gather Information. In addition, the masqueteer gains the benefit of the Urban Tracking feat, and can use locate creature and locate object as spell-like abilities at will, with a caster level equal to his character level.
Kamaro's mask: A masqueteer wearing this mask dances gracefully through combat. He can make a Disguise check at the beginning of his turn as a free action each round; if he does so, he gains a competence bonus to attack rolls and damage rolls, and a dodge bonus to armor class, equal to one quarter of his check result. The bonus lasts until the beginning of his next turn.
Keaton mask: While wearing this mask, a masqueteer gains the Bardic Knowledge ability of a bard of his character level. In addition, once per day per class level (regardless of the number of times the mask is removed and reactivated) the masqueteer can use commune as a spell-like ability with a caster level equal to his character level.
Mask of scents: This mask grants a masqueteer the scent special ability, as well as the benefit of the Track feat. In addition, once per day per class level (regardless of the number of times the mask is removed and reactivated) the masqueteer can use heal as a spell-like ability with a caster level equal to his character level.
Mask of truth: A masqueteer wearing this mask gains telepathy to a range of 100 feet, as well as the benefit of the Mindsight feat. In addition, the masqueteer can use discern lies as a spell-like ability at will, with a CL equal to his character level.
Postman's hat: While wearing this mask, a masqueteer can use sending as a spell-like ability at will.
Romani mask: This mask grants a masqueteer a +2 bonus to Intelligence, Wisdom, and Charisma.
Stone mask: A masqueteer wearing this mask can use greater invisibility and nondetection as spell-like abilities at will, with a CL equal to his character level.