Originally Posted by
Re'ozul
This could be a helluva dip class.
Two levels (if abilities start at 1) can get a close combat guy +6 NatArm, DR2/-, +5ft' movement, +2 to balance checks and expeditious dodge, for the price of one BAB loss and whatever is in their usual class.
I like most abilities so far, but something in me tells me that the Armored ability is a bit overpowered.
Also the empathy first level says +2 on sense motive for every level in this class, maybe that should be ability? (Otherwise anyone using this class would could be a sense motive monster.