Originally Posted by
Indon
Exalted's combat mechanics also involve a degree of abstraction.
But not regarding the mechanics you clearly want to change. Your proposed ideal fix would remove, as game concepts, some of the kind of stuff that Urpriest is talking about (as an example, perfect attacks/defenses). Not all of it, probably, I suppose it'd depend on the details of your idea implementation. But some.
Which is where I clarify his point that the options would be to lose that 'gaming-y' feel, or to change the setting, for instance to remove perfect attacks and defenses.