This is a conversion of the Gravs from 2e.
Spoiler
Grav, 1st level Warrior
Medium Humanoid (Grav, Psionic)
Hit Dice: 1d8 (4 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 14 (+3 studded leather, +2 natural armor, -1 Dex), touch 9, flatfooted 14
Base Attack/Grapple: +1/+2
Attack: Heavy Pick +2 melee (1d6+1/x4)
Full Attack: Heavy Pick +2 melee (1d6+1/x4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like Abilities
Special Qualities: Darkvision 60 ft., Grav traits, Lowlight vision
Saves: Fort +2, Ref -1, Will +0
Abilities: Strength 12, Dex 9, Con 10, Int 13, Wis 10, Cha 11
Skills: Listen +2, Profession (Miner) +5, Spot +2
Feats: Skill Focus: Profession (Miner)
Environment: Any
Organization: Solitary, Family (3-6), or Mining Operation (15-50 plus 1 leader of 3rd level per 10, and mining Overseer of at least 8th level)
Challenge Rating: ½
Treasure: Standard (usually gems)
Alignment: Often Neutral
Advancement: By character class
Level Adjustment: +1
A stout humanoid can be see digging through a large chunk of rock. It is about the height of a dwarf, but much broader.
Gravs are short humanoids native to another world. They have gray, wrinkled skin, and (while being the same height) are wider at the shoulders than dwarves. Graves have large feet that resemble those of a pachyderm, and have flat heads.
Gravs can be found all over the Material Plane, in small ships that carry communities of them. For the most part, they are simple miners, who dig for metals and gems on far flung planets and asteroids. They usually disguise themselves as natives (often Dwarves) to trade their loot with natives.
Gravs are naturally psionic, which comes in handy when it comes to handling their massive vessels, which would otherwise be unable to function without their natural gifts. Gravs have a racial hatred of the Neogi, who at one point enslaved their entire race. It is unknown how the Gravs escape, but they have been on the run ever since. If asked, the Gravs will say that they have no homeworld. This has led some to believe that they are actually native to the Neogi homeworld, and that they fled centuries ago to escape oppression.
Combat
Gravs would rather flee than fight, but if caught unaware, attack desperately. All Gravs are proficient with heavy picks, but some use their shovels as improvised weapons if necessary.
Psi-like Abilities: 3/day- Adapt Body, Wall Walker. Caster level 9th.
Grav Racial Traits
Gravs have the following racial traits:
• +2 Strength, -2 Dex, +2 Int
• Medium Humanoid (Grav, Psionic): As medium creatures, Gravs do not have bonuses or penalties based on size.
• Base Speed 20 ft.
• Darkvision out to 60 ft.
• +2 natural armor bonus
• Psi-like Abilities: 3/day- Adapt Body, Wall Walker. Caster level 9th.
• Naturally Psionic: Gravs are naturally psionic, and gain an additional 2 power points at 1st level.
• Weapon Proficiencies: Gravs are always proficient with light and heavy picks.
• Languages: Common, Undercommon. Bonus Languages: Terran, Dwarven.
• Favored Class: Psion.
• Level Adjustment: +1