Originally Posted by
TheAmishPirate
Challenge/Help request for any who play D&D 3.5:
Tonight, my party might make it to the end of a dungeon where they'll face, who else, Nightmare Moon. I'm modifying the stats for a Unicorn (granting flight, higher armor, more spell-likes, etc.) to make it more powerful, and that's where I need help. What spells or spell-like abilities do you think would be appropriate to give her?
The party consists of a Rogue, a Barbarian, a Cleric, and a Ranger, all level 7, all unoptimized (but I've been helping them pick decent feats and such), and all within the core rules. Doesn't mean the spells she has have to be within core, but that's what they have to work with.