Originally Posted by
Lord.Sorasen
To elaborate, I think the idea of fighter is a flawed one fundementally. The fighter seems to represent a weapons master who fights without the use of the supernatural (in the traditional sense of the word). But D&D is a game that almost always features the supernatural. The fighter can't fight them, and that should be obvious because he has no powers, and in a way not being able magical is a class feature for them. They're normal, that's the schtick that makes people play them over the fixes listed above. They live in a world where magic is everywhere and does everything, but they don't do it themselves. It's going to be weaker: the only way to change that is to modify the very concept. Which is fine, psychic warrior is my 2nd favorite class (next to paladin, which is another story because it definitely needs a fix. Pathfinder's on the right track.) But I can't play the peasant fighter without the magic gift if I'm playing a psychic warrior. So I'll play it as a fighter. It'll be weaker but that was the idea.