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    Ogre in the Playground
     
    bobthe6th's Avatar

    Join Date
    Jul 2011
    Location
    Under the midnight sun
    Gender
    Male

    Default Re: shattered spear school, (TOB discpline, 3.5)

    level 1:
    grab the hilt:counter-make a disarm attempt against a reach weapon that missed you.
    misdirect:stance-gain +1 to ac for ever 5ft reach a foe has on you.
    step inside:counter-make a 5ft step towards a foe that missed you with a reach attack.
    on the inside:strike-+1d6 damage to a foe with a reach on you that you are adjacent to.

    level 2:
    press the advantage:counter-make a tumble check to follow a foe with reach on you.
    broken spear:strike-make a sunder check against a foe with a reach on you with +2d6 damage and ignores hardness.

    level 3:
    hold the spear:counter-attack an adjacent foe with reach on you that is trying to move, with a +4d6 to damage or a +5 to a trip attempt.
    unbalance:counter-if a foe misses with a reach attack, take a free disarm check against the foe at +5. if the check succeeds the foe falls prone.
    twisting dance:boost-you do not provoke attacks of opertounity from foes with reach on you.
    ogre felling blow:strike-deal +1d6 damage to an adjacent foe for each 5ft reach they have on you.

    level 4:
    spear trap:stance-any foe you are adjacent to that has reach on you provokes an attack opportunity if they try to make a five foot step. you are not limited in the number of attacks of opportunity you may make against such a foe.
    severing strike:counter-you may make a sunder attempt against a foe that missed you with a reach attack. this attack has a +4d6 to damage and ignores harness. it can also sever limbs of natural reach attacks.
    still inside:strike-+8d6 damage against an adjacent foe with reach.

    level 5:
    giant felling blow:strike-deal +3d6 damage to an adjacent foe for each 5ft reach they have on you.
    inside:counter-make a 5ft step towards a foe that missed you with a reach attack, then if adjacent make an attack with +6d6 damage

    level 6:

    level 7:
    worm felling blow:strike-deal +5d6 damage to an adjacent foe for each 5ft reach they have on you.
    run inside:counter-make move up to your speed towards a foe that missed you with a reach attack, then if adjacent make an attack with +8d6 damage
    level 8:

    level 9:
    wyrm felling blow:strike-deal +10d6 damage to an adjacent foe for each 5ft reach they have on you.



    so far up to level 3, thoughts?
    Last edited by bobthe6th; 2012-01-28 at 01:24 PM.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
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