level 1:
grab the hilt:counter-make a disarm attempt against a reach weapon that missed you.
misdirect:stance-gain +1 to ac for ever 5ft reach a foe has on you.
step inside:counter-make a 5ft step towards a foe that missed you with a reach attack.
on the inside:strike-+1d6 damage to a foe with a reach on you that you are adjacent to.
level 2:
press the advantage:counter-make a tumble check to follow a foe with reach on you.
broken spear:strike-make a sunder check against a foe with a reach on you with +2d6 damage and ignores hardness.
level 3:
hold the spear:counter-attack an adjacent foe with reach on you that is trying to move, with a +4d6 to damage or a +5 to a trip attempt.
unbalance:counter-if a foe misses with a reach attack, take a free disarm check against the foe at +5. if the check succeeds the foe falls prone.
twisting dance:boost-you do not provoke attacks of opertounity from foes with reach on you.
ogre felling blow:strike-deal +1d6 damage to an adjacent foe for each 5ft reach they have on you.
level 4:
spear trap:stance-any foe you are adjacent to that has reach on you provokes an attack opportunity if they try to make a five foot step. you are not limited in the number of attacks of opportunity you may make against such a foe.
severing strike:counter-you may make a sunder attempt against a foe that missed you with a reach attack. this attack has a +4d6 to damage and ignores harness. it can also sever limbs of natural reach attacks.
still inside:strike-+8d6 damage against an adjacent foe with reach.
level 5:
giant felling blow:strike-deal +3d6 damage to an adjacent foe for each 5ft reach they have on you.
inside:counter-make a 5ft step towards a foe that missed you with a reach attack, then if adjacent make an attack with +6d6 damage
level 6:
level 7:
worm felling blow:strike-deal +5d6 damage to an adjacent foe for each 5ft reach they have on you.
run inside:counter-make move up to your speed towards a foe that missed you with a reach attack, then if adjacent make an attack with +8d6 damage
level 8:
level 9:
wyrm felling blow:strike-deal +10d6 damage to an adjacent foe for each 5ft reach they have on you.
so far up to level 3, thoughts?