1. - Top - End - #203
    Ogre in the Playground
     
    pffh's Avatar

    Join Date
    Dec 2009

    Default Re: Star Wars: The Old Republic II: Hutts don't have feet!

    Just hit 50 on my smuggler.

    Thoughts on leveling and other non-spoilery stuff:

    I did every non-heroic mission and every bonus objective on every planet and all the heroic mission until around 28 or so, won several dozen pvp matches, did a maybe two dozen space missions and three flashpoints and still I was at least one level under leveled the whole time. They either need to add one more mission to each mission hub, increase the xp from bonus objectives or add an optional planet for level 36-39 (early 40's is where the level gap was the worst for me). Other then that most missions were interesting enough (except for the multistage bonus missions which go stage 1: Kill 20 dudes. Stage 2: kill 40 dudes. Stage 3: Sabotage 8 objects guarded by the dudes you were killing.).

    As for pvp:
    Huttball is good. Itīs fairly balanced and encourages a proactive playstyle.

    Alderaan needs shorter cap time on the turrets.

    The voidstar needs to adjust the bomb placement times (5s for the first, 6 for the second and 8 for the third would be good), teleport the defenders automatically to the next defense area when a door is blown open, force the defenders to run a little further from the spawn to the doors and place a short spawn wall on the attacker spawn to encourage waves instead of solo attacks.

    Space missions were a massive lost opportunity. They should be more open and free flying instead of a railshooter. Hell you wouldn't even have to change the mission types:

    Shuttle Escort - Easy you can either follow the ship or directly attack it's attackers or mix it up.
    Ice Crystal Field/Asteroid field - Look for the target while fighting of pursuers.
    Space Station/Capital Ship Assault - Giant stationary target with multiple mobile and stationary defenses. This would be perfect for free flying.
    Minefield - Time limit so you have to go through the mines to catch the minelayer before it warps away.
    Space Station Defense - Defense of a stationary object = perfect for free flying.

    Of course since now most missions wouldn't have a time limit you would instead have finite opponents (there would still be a lot of them) and they would probably need to do more damage since you can dodge them more reliably.

    Thoughts on the smuggler story:

    Spoiler
    Show
    The first half was good and it made me really hate Skavak even though some of his "escapes" were because of forced character stupidity (Why are you letting him run past you? SHOOT HIM IGNORE THE BLASTED IMPERIALS SHOOT HIM YOU CAN DEAL WITH THEM LATER).

    The second half not so much. The privateer thing felt really forced and I would have preferred to visit those remaining planets hunting down Rogun and discovering the Voidwolf on my own. Dodonnas and Darmas betrayal and Rogun is a good guy thingy was also quite annoying and should have been left out.

    I say Keep the Rogun/Voidwolf connection and have us hunt Rogun down on our own/with help from Darmas. Then while that is happening (say on Hoth) you could find out that the Voidwolf is Roguns backer and Rogun is his main connection to the underworld. We still rob the kings bounty and there we discover that the Voidwolf is getting quite annoyed at us for ruining his grip on the underworld and he starts sending assassins after you. You hunt down and kill Rogun. Darmas still betrays you and hides on Corellia. Corellia plays out the same.
    Last edited by pffh; 2012-03-07 at 05:23 PM.
    "Elephant trunks should be used for elephant things only. Nothing else."

    Thank you Geomancer for the Death avatar.

    My lets plays:
    Alien vs Predator: marine chapter - Completed
    Singularity - Canceled