Turning damage (HD of creatures I can turn) (2d6+3)[11]. If I understand the rules correctly he now has to flee. In the cave, he cannot flee, so he must cower.
Turning damage (HD of creatures I can turn) (2d6+3)[11]. If I understand the rules correctly he now has to flee. In the cave, he cannot flee, so he must cower.
Last edited by madtinker; 2012-04-05 at 09:36 AM.
Originally Posted by The Giant