Quote Originally Posted by Brother Oni View Post
It's much like the first Vandal Hearts game, where over-extending by a single square usually results in being focused fired by all the enemy ranged units and ending up a character down with no retaliation possible.
When you have significantly less people available in Tactics (5 people compared to 12), the loss of a single party member makes things much harder, if not impossible.
Adds a bit of spice and challenge to the game. Also makes you learn squad tactics real fast.

Speaking of which, does anybody else miss the big party sizes that games used to have? I remember FF6 had parties of 4, while almost every FF game onwards only had 3.
You have all these people travelling together, let them fight together, not just pick the best 3 and force them to tag each other in and out due to some unwritten rules of chivalry.
X did this by being able to change out characters in-combat.