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Thread: Undead=Evil

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    Ogre in the Playground
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    Nov 2011
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    Oldhelwyn Wilds

    Default Re: Undead=Evil

    Quote Originally Posted by karkus View Post
    having hordes of mindless skeletons coming out at night and cleaning up/ doing general janitorial duties around the city. And I'm talking about the jobs that no one wants to do, like sewer-diving. I also would use them as builders, as not having to worry about paying and over-working humanoids can vastly improve production.
    problem, standard skeletons are mindless, meaning no skills (ruling out them cleaning or doing anything complex) and featless...

    Ive always disagreed with the concept of evil skeletons, myself... i think summoned versions should be heavily rune carved and not evil, being magically created instead of effectively being an animated body of a living person. that way you can make a distinguishing feature that allows them to be more widely used, with "less" fear and aggression from the "holy" types.

    i encountered this with first making a ship that was paddled by undead skeletons... they cant make profession checks. the DM allowed them to take cross class skills and add str to the check. since all they were doing was sit and paddle at the command of the 3 skeletons on watch.
    Last edited by LordErebus12; 2012-10-09 at 12:48 AM.
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