Quote Originally Posted by Jade Dragon View Post
Run and Gun only works once every few turns, a non-dashing Support can still back away, it doesn't work with the Arc Thrower...
Yea, but you aren't going to be stunning an Alien on turn 1 in the first place. Assault moves up ahead of the pack as spotter. With Lightning Reflexes, he's relatively safe from Overwatching aliens, so he's the perfect guy to do it. First turn, he sprints and Overwatches using Run n Gun. Then again on turn 3, he sprints then he either has the option to Overwatch, or if he's triggered something, take a pot-shot.

At this point, he's well in front of the rest of the squad, even ahead of Supports with Dash. So yes, if anyone is in position to move and stun, it's the Assault.

Assaults always do break-ins. They're the most likely to survive getting point-blank with unknown hostiles. With their ability to have additional armor points from armor, Lightning Reflexes, the ability to reaction-fire at anything that gets 4 or closer... yea, these guys are close-quarter specialists.

Supports... aren't.