Kamatlan (Maztica)
Medium Magical Beast
Hit Dice: 5d10+10
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 16 (+4 Dex, +2 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +5/+8
Attack: Claw +9 melee (1d3+3)
Full Attack: 2 Claws +9 melee (1d3+3) and 1 Bite +7 melee (1d8+1) and 4 Snakes +7 melee (1d4+1 plus Poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +8, Will +3
Abilities: Str 16, Dex 19, Con 15, Int 3, Wis 14, Cha 8
Skills: Balance +12, Climb +8, Hide +8, Jump +11, Listen +6, Move Silently +8, Spot +6, Swim +11
Feats: Multiattack, Weapon Finesse
Environment: Warm Forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually Chaotic Evil
Advancement: 6-10 HD (Medium)
Level Adjustment: ---

Kamatlan resemble large Jaguars with two snakes growing from each shoulder, and a rattle at the end of it's tail. They appeared in Maztica after the Night of Wailing, and unlike other felines lay eggs as opposed to giving live birth.

Poison (Ex): Injury, DC 14, Initial and Secondary Damage is 1d6 Con.

Skills: Kamatlan have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump and Swim checks. Kamatlan have a +8 racial bonus on Balance checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Combat: Kamatlan will attempt a surprise ambush, hoping to poison foes.



Kamadan (Maztica)
Medium Magical Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 16 (+4 Dex, +2 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Claw +8 melee (1d3+3)
Full Attack: 2 Claws +8 melee (1d3+3) and 1 Bite +6 melee (1d8+1) and 6 Snakes +6 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +8, Will +3
Abilities: Str 16, Dex 19, Con 15, Int 6, Wis 14, Cha 8
Skills: Balance +12, Climb +7, Hide +8, Jump +12, Listen +5, Move Silently +8, Spot +5
Feats: Multiattack, Weapon Finesse
Environment: Warm Forest
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually Neutral
Advancement: 5-8 HD (Medium)
Level Adjustment: ---

Kamadan are relatives of the Kamatlan, resembling Leopards with three snakes sprouting from each shoulder. They aren;t found in Maztica, but do appear elsewhere throughout Toril.

Breath Weapon (Su): The Kamadan can use it's Breath Weapon once every 3/day as a Standard Action, and it takes the form of a 20' cone of gas. Opponents in it's area of effect with 4 pr less Hit Dice must make a DC 14 Fortitude Save (Save DC is Constitution based) or fall asleep as per a Sleep spell for 4 minutes.

Skills: Kamadan have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Kamadan have a +8 racial bonus on Balance checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Combat: Kamadan attack from surprise with their breath weapon before charging into prey.