I realized that we never classified the dysfunction with flicker. Shadow magic spells are called mysteries, so I guess we need a little section just for flicker.
Posting description for convenience.
Mystery|Flicker|Invokes 50% miss chance if cast in response to attack, standard action to cast|1|34|3.5
Taking 16-20 in thread 3.
Spell|Liveoak|Ambiguous what happens to trees when released|3|16|3.5
Spell|Gust of Wind|Affects flying creatures, but not jumping creatures|3|17|3.5
Spell|Bone Chill|Affects undead, but Fort negates*|3|18|3.5
Spell|Remorseless Charm|Affects creature you show painting to, painting is material component and so is consumed|3|18|3.5
Prestige Class|Stormlord|Table gives "Elemental Conflagration," text disagrees|3|16|3.5
Prestige Class|Vermin Lord|Table gives "Pincer Claws," no such ability|3|16|3.5
Prestige Class|Wavekeeper|Table gives 9/10ths Casting, Text says nothing|3|17|3.5
Feat|Wild Cohort|Gives no way of replacing dead Cohort|3|17|3.5
Misc|Carrying Capacity|Cannot be determined for creatures with more than four legs or less than two|3|16|3.5
Misc|Jumping Leg Graft|Gives penalty to movement speed due to mismatched-ness, penalty only increases with two of them*|3|16|3.5
Misc|Wounding(Monster Ability)|Can affect plants, constructs, elementals, undead, oozes, other creatures with no blood*|3|19|3.5
Skills|Jump|If hit with conditions like daze mid-jump, you are stuck in the air|3|17|3.5
Template|Soulfused Construct|Is LA+1, but only applies to constructs with Int -, which are all unplayable.
Template|Dustform|Is LA +2, but is Int-|3|17|3.5
Template|Vampire|Vorpal weapon is stated to affect it, but doesn't say how|3|18|3.5
Template|Dragonspawn|Gives Death Throes, does not say they activate on death; Gives access to "dragon feats"|3|18|3.5
Template|Xorvintaal Dragon|Gives bonus on saving throws equal to age category|3|19|3.5
Base Class|Truenamer|DC to identify some mundane items is higher than nonmagical items|3|16|3.5
Equipment|Spiked Armor|You can be disarmed of spiked armor|3|17|3.5
Equipment|Surprise Weapons|Can be used two-handed, DC to find is 15 regardless of size|3|18|3.5