currently revising Kitty Magic

KITTY MAGIC SPELLS


+3 Cheeseburger
Conjuration (Creation)/Enchantment (Compulsion)
Level: Kitty 4, Sor/Wiz4
Components: V, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. +10 ft./Level)
Effect: creates 1 Cheese Burger
Duration: 1 round/level (but see below)
Saving Throw: Willpower negates
Spell Resistance: No

"Dude...I am sooooooo hungry..."

This spell summons a meaty, delicious cheeseburger anywhere within the spells range (usually in front of a lone guard while being cast from hiding) for the duration listed above (unless it is eaten earlier). Anyone seeing the burger must make a Willpower Save (Save DC is +3) or eat the burger (eating the burger is a Full Round Action). If he fails the Save and eats it, he is Dazed 1d3 rounds as it pummels his intestines (there is no Save against this secondary effect). If two or more see it and fail their Save they will squabble over it within the confines of their alignment

Focus is a miniature carving of a cheeseburger.



A Cat's Revenge
Transmutation
Level: Kitty 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 Standard Action
Range:Close (25 ft + 5 ft/2 levels)
Target: 1 Creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You cause one opponent within range to begin attempting to cough up a hairball. If he fails his Save, he is Nauseated for the duration of the spell plus 1d6 rounds, and Exhausted for 1d4 minutes afterwards. Material component is cat fur.



Aggressive Cat Is Aggressive
Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"RAAAAAAAHHHHH!!!!"

You gain a +4 Enhancement Bonus to Attack and Damage rolls(including Grapple/Bull Rush/Trip checks), a +5 Enhancement Bonus to Fortitude Saving throws, and a +10 Competence Bonus on Intimidate checks. You also gain the Improved Grapple and Improved Unarmed Strike Feats, and +3d6 Skirmish (see Complete Adventurer page 12). Your Base Land speed increases by 10 ft. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is a Potion of Invisibility which is consumed by the casting of the spell). If your current form has no claws you gain a Claw Attack doing 1d3 plus Str Damage (2 claws on a Full Attack) if you are size class Medium. If you already have Claws, their damage increases by 1 step.



Basement Cat
Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"souls. i eets them."

You gain a +4 Enhancement Bonus to Charisma, a +4 Profane Bonus to Armor Class, a +4 Profane Bonus to Willpower Saving throws, and a +5 Competence Bonus on Hide, Listen, Move Silently, and Spot checks. You also gain the ability to Teleport at will as a Supernatural ability from any one basement to any other basement, are surrounded by Darkness (as per the spell, except you can see through it) in a 10' Radius, and an evil minion (a Half Fiend Cheetah) for the duration of the spell. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is black cat fur.



Big Kitty
Transmutation
Level: Big Kitty 9, Kitty 9
Components: V, S, M
Casting Time: 1 Swift Action
Range: Personal
Target: You
Duration: 1 Minute

"Ahem...meow."

You transform into a housecat that's as big as some huts. You are now Size Class Colossal (Long). You are now Space/Reach 30 ft./20 ft. You gain +32 Str, +4 Dex, +12 Con, +12 Natural Armor Bonus, Scent, and Low Light Vision. Similarly to Kitty Form you have a Primary Claw attack doing 3d6 plus Str modifier, and a Secondary Bite attack doing 4d6 plus half Str modifier (you get 2 Claws and a Bite with a Full Attack). You also have a -8 Size Penalty to Attack rolls, and AC. You also get a +4 Circumstance Bonus on Climb, Hide, and Move Silently checks; and a +8 Circumstance Bonus on Balance and Jump checks. Base Land Speed becomes 60 ft, and you gain a Climb Speed of 60 ft. You also gain Damage Reduction 10/-.

You also gain the following abilities:

Improved Grab (Ex): When you successfully hit with your claw attack you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful you may establish a hold, and cn use your Rakes.

Rake (Ex): When you make a successful Grapple check or Pounce you gain two additional Rake attack (to hit and damage same as claw attacks).

Pounce (Ex): You may make a Full attack when Charging, including two Rake attacks.

Frightful Presence (Ex): When you attack or hiss all living creatures within 120' with less Hit Dice than yourself must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier) or be Shaken 4d6 rounds. If the Save is successful they are immune to your Frightening Presence for 24 hours.

Material Component is a bit of Dire Tiger fur.



Cat Gravity
Transmutation
Level: Kitty 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 round/level

"Will someone PLEASE help me get this cat off me!"

Kitty mages cast this spell, and then find a persons lap to sit in or attempt to Pin someone in a Grapple). If they successfully Pin an opponent in a Grapple (or one is foolish enough to allow them to sit on their lap, at which point the cat is effectively Pinning them for purposes of this spell as they have allowed it to), their weight suddenly increases a hundredfold (well maybe not that much, but they're darn heavy). For the duration of the spell the caster gains an Enhancement Bonus equal to their Caster Level to all Grapple Checks for purposes of Pinning his opponent to the ground (which is a poetic way of saying he gains the Bonus to all offensive Grapple Checks).



Ceiling Cat
Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"Ceiling Cat is watching you...well...you know."

You gain a +4 Sacred Bonus to Wisdom, a +4 Sacred Bonus to Armor Class, a +4 Sacred Bonus to Willpower Saving throws, and a +5 Competence Bonus on Hide, Listen, Move Silently, and Spot checks. You also gain the ability to Teleport at will as a Supernatural ability from any one ceiling/attic to any other ceiling/attic, the benefits of the Clairvoyance spell, and an eye laser attack (this is a ranged touch attack doing 3d6 fire damage with a range of 60'). You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is white cat fur.



Dander Blast
Evocation
Level: Dander 4, Kitty 4
Components: V, S. M
Casting Time: 1 Standard Action
Range: 60'
Area: Cone Shaped Burst
Duration: 1 round/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes

"Eat hot, burning allergy you bastids!"

You create a strong blast of air and fur that originates from your fingertips and moves in the direction you are facing.
As a stronger form of gust of wind, this spell automatically extinguishes candles, torches, and similar protected or unprotected flames, including lanterns.
Large fires (such as bonfires, a blacksmith's coals, or even a house fire) have a 50% chance to be extinguished by the wind.
Forest or grassland fires are too large to be extinguished by this spell. All creatures caught in the area are Sickened as long as they remain in the Area of Effect and for 5d10 rounds after. A successful Fortitude saving throw negates the gust's effects.
Those that fail the save are pushed away from the caster a distance of 3 feet per caster level.
Creatures that remain in the area past the first round must make an additional saving throw each round.
A Dander Blast can do anything a sudden blast of wind would be expected to do.
It can create a stinging spray of sand or dust, overturn tents
and blow down small huts, scuttle a small boat, and blow gases or vapors to the edge of the range.
The wind can change direction if you actively direct it (a move action for you); otherwise, it merely blows in the same direction.


Dander Explosion
Evocation
Level: Dander 8, Kitty 8
Components: V, S, M
Casting Time: 1 Standard Action
Range: 0'
Area: 80' Radius Spread
Duration: Instantaneous
Saving Throw: Fortitude Partial, see text
Spell Resistance: Yes

"FOOM"

There is an explosion of cat dander, centered on the hex you occupy. Everything in the Radius is Nauseated and Fatigued for 5d10 rounds if it fails a Saving throw. If the Save is successful they are Sickened for 1 round, and Fatigued for 5d10 rounds. Vision is completely obscured (total concealment) in the area of the explosion of fur for the round of the spells casting, and the round afterwards. Anything in the area of effect must also make a Reflex Saving throw or be knocked prone as well. Material component is a hunk of cat fur from a large cat such as a lion or tiger.



Dander Tornado
Evocation
Level: Dander 9, Kitty 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Long (400 ft. + 40 ft./level)
Effect: Cyclone 10' Wide at base, 30' wide at top, and 30' tall
Duration: 1 round/ level (D)
Saving Throw: Reflex Partial, see text
Spell Resistance: Yes

"Git in tha root seller maw!"

You summon a tornado that's inundated with cat dander. This is identical to the spell Whirlwind with two exceptions. First, the area of the whirlwind provides total concealment for the duration of the spell, and completely obscures vision inside it's area of effect. Second, anything within the area of effect is Nauseated and Fatigued for as long as they remain within the Area of Effect plus 2d6 more rounds. if it fails a Saving throw. If the Save is successful they are Sickened for 1 round, and Fatigued for 5d10 rounds. Material component is a hunk of Dire Tiger Fur.



Defensive Cat Is Defensive
Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"You'll never catch me."

You gain a +4 Enhancement Bonus to Dexterity, a +3 Dodge Bonus to Armor Class, a +5 Enhancement Bonus to Reflex Saving throws, and a +5 Competence Bonus on Hide, Listen, Move Silently, and Spot checks. You also gain the Mobility Feat, Evasion (see pHB page 50), Defensive Roll (PHB 51), and Improved Evasion (PHB 51). Your Base Land speed increases by +30 ft. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is a Potion of Invisibility which is consumed by the casting of the spell).



Do Not Want
Enchantment (Mind-Affecting, Compulsion)
Level: Kitty 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Area of Effect: 20' Radius centered on you
Duration: 1 Round/level
Saving Throw: Will partial
Spell Resistance: Yes


You become incredibly intimidating for the duration of this spell. For anyone to approach closer than 20' to you they must make a Willpower Save. Otherwise they feel compelled to get as far away from you as possible for the duration of the spell. If they succeed in the Save, they are Shaken for the duration of the spell as long as they know you are nearby (i.e. can see or hear you).



Four LOLCats of the Apocalypse (aka BOOM!)
Evocation
Level: Kitty 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 Standard Action
Range:Long (400 ft + 40 ft/level)
Area: 80' Radius Spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

You create a massive explosion doing 3d6 untyped damage per 2 caster levels.

Focus: A small mushroom carving.



Gimme A Break Here
Universal
Level: Begging 7, Kitty 7
Components: V, S, XP
Casting Time: 1 Standard Action
Range: See text
Target, Effect, or Area: See text
Duration: See Text
Saving Throw: None, see text
Spell Resistance: Yes

"AW COME ON!!"

You can occasionally beg a favor of the gods themselves when you're on hard times. This is in most ways identical to the Limited Wish spell, but you can only use it as a favor for yourself. For example you couldn't smite an enemy with a fireball, but you could escape with a Teleport. You can also request food, wealth, or shelter; or revealing the truth to people who have believed a falsehood about you. It's not offensive, it's a get out of trouble free card.



Happycat
Enchantment/Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"I can has cheeseburger?!?."

You gain a +4 Enhancement Bonus to Charisma, a +4 Deflection Bonus to Armor Class, a +4 Resistance Bonus to Willpower Saving throws, and a +5 Competence Bonus on Bluff, Diplomacy, Gather Information, and Sense Motive checks. Anyone within 60' capable of seeing you must make a Willpower Save or be Fascinated for the duration of the spell. Victims who become Fascinated who are under the influence of any power or effect that causes them to suffer negative emotions (i.e. sadness, hate, etc) get a new Willpower Save to negate that effect. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is grey cat fur.



Hover Cat
Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"Insert spookity Theremin music here."

You gain a +4 Enhancement Bonus to Dexterity, a +3 Dodge Bonus to Armor Class, a +5 Enhancement Bonus to Reflex Saving throws, and a +5 Competence Bonus on Hide, Listen, Move Silently, and Spot checks. You also gain the Flyby Attack, Hover, and Improved Flyby Attack Feats (see Savage Species for the last one). For the duration of this spell you may Fly as per the spell of the same name, but with Perfect maneuverability. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is a Potion of Fly which is consumed by the casting of the spell).



I Has A Flavor
Enchantment
Level: Kitty 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 10 Minutes/level
Saving Throw: Willpower negates; see text
Spell Resistance: No

"OMG you taste like ice cream."

Anything tasting your skin/fur (i.e. perhaps by biting you), or smelling you if it has Scent, finds you addictive if it fails a Willpower Save. It will spend it's action each round licking you and doing nothing else until the spell ends. If you attack it or cast another spell on it the spell ends. If it is attacked by someone other than yourself it can defend itself. If you flee it may pursue. Hopefully you will have thought of something for when the spell runs out. Material component is a bit of food.



I See What You Did There
Divination [Mind-Affecting]
Level: Kitty 6, Sor/Wiz 6
Components: V
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Living Creature
Duration: Concentration, up to 1 round level
Saving Throw: Will negates, see text
Spell Resistance: Yes

"Perhaps you'd like your wife to know about the incident with that underage Medusa last Wednesday Mr. Paddington"

You can learn bad things your opponent has done by staring intently at him. The first round you learn the nature of his most recent crime, or most embarrassing secret, i.e. something they wouldn't want their friends/family/the public to know. The second round you know the time and place it was committed. The third round you know who else was there, and what they were doing. The fourth round you pretty much have all the details you didn't already know. After that you can learn more embarrassing secrets if you wish.



It Was the Dog
Conjuration (Creation)/Enchantment
Level: Kitty 4, Mischief 4
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. +10 ft./level)
Effect: Cloud spreads in 20' Radius, 20' high
Duration: 1 round/level
Saving Throw: Fortitude partial, Willpower partial
Spell Resistance: No

"A silent but deadly cloud envelopes your enemies."

Choose 1 enemy within the spells range. A loud 'FRAAAAAAP' sound is heard emanating from him as a cloud of invisible gas is created centered on his hex. The invisible cloud is otherwise identical to the Stinking Cloud spell. Anyone in the cloud must also make a second Willpower Save, or believe that the being the spell is centered on is responsible for their problems for as long as they are Nauseated. Material component is a piece of rotting vegetation.



Longcat
Transmutation
Level: Kitty 3, Sor/Wiz 3
Components: V, S, F
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"How the hell does that cat keep reaching those cookies on the top shelf?"

For the duration of this spell your reach increases based on your caster level. At 5th level your Reach increases +5 ft. At 6th -10th level your Reach increases +10 ft. At 11th - 15th level your Reach increases to +15 ft. At Level 16+ your Reach is +20 ft. Focus is a small Longcat figurine.



Nappy Times
Enchantment (Mind-Affecting)
Level: Kitty 9, Nap 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Long (400 ft. + 4o ft./level)
Area: one or more creatures within a 60' Radius burst
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes

"Quiet down out there!"

You know the mother of all Sleep spells. Every creature within the spells radius of effect must Save or become Unconscious for the duration of the spell. Creatures immune to sleep are not immune to this effect. Victims who are immune to Sleep effects are Stunned for 1d6 rounds instead. material component is a pinch of chamomile and kava kava herbs.



Nom Nom Nom
Necromancy
Level: Kitty 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

"WHY DO PEOPLE KEEP BITING ME?"

If this spell is cast on you all opponents who have a Bite attack as a Natural Weapon automatically threaten a critical every time they successfully hit with their bite. It may be removed by the same means as a Bestow Curse spell.



Pew Pew Pew
Evocation
Level: Kitty 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to 3 creatures, all of which must be within 30'
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

"lols"

You unleash 3 Rays of Force against one or more foes. The Rays are a Ranged Touch Attack, and do 5d6 damage, +1 damage per level (max of 5d6+15).



Serious Cat
Enchantment /Transmutation
Level: Kitty 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 Round/level (D)

"I are serious cat."

You gain a +4 Enhancement Bonus to Charisma, a +4 Deflection Bonus to Armor Class, a +4 Resistance Bonus to Willpower Saving throws, and a +5 Competence Bonus on Bluff, Diplomacy, Gather Information, and Sense Motive checks. Anyone within 60' capable of seeing you must make a Willpower Save or lose any class abilities/spells/powers they currently have in use that rely on emotion (including morale bonuses). Examples would be Frenzy, Rage, or Wild Surge. They cannot use these abilities again until after the encounter is over. Anyone under the influence of any power or effect that causes them to suffer emotions forcibly (i.e. Rage, Crushing Despair, Fear, etc.) get a new Willpower Save to negate that effect. You lose your spellcasting ability for the duration of the spell. including your ability to use spell trigger or spell completion magic items. Material component is white cat fur.



Summon Feline I
Conjuration (Summoning, see text)
Level: Drd 1, Help! 1, Kitty 1, Rgr 1, Sor/Wiz 1
Components: V, S, F/DF
Casting Time: 1 round
Range:Close (25 ft + 5 ft/2 levels)
Effect: 1 Summoned Creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a Feline creature. It appears where you designate and acts immediately on your turn. It attacks your opponents to the best of it's ability. If you can communicate with the creature, you can direct it to attack a specific enemy, not attack, or perform some other action.

A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance the Sea Cat can only be summoned in an Aquatic environment.

This spell summons 1 creature form the 1st level list on the Summon Felines table. You choose which kind of creature to summon, and can change it each time you cast the spell.

When you use the spell to summon spell to summon any creature with any alignment or elemental descriptors the spell is also of that type (for example summoning an Anarchic Lion the spell gains the Chaos descriptor.

Unlike Summon Monster which only summons extraplanar beings, and Summon Nature's Ally which only summons natural beings, this spell can do both (assuming they are feline).

Focus is a dingle ball.



Summon Feline II
Conjuration (Summoning, see text)
Level: Drd 2, Help! 2, Kitty 2, Rgr 2, Sor/Wiz 2
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 2nd level list, or 1d3 felines of the same kind from the 1st level list.



Summon Feline III
Conjuration (Summoning, see text)
Level: Drd 3, Help! 3, Kitty 3, Rgr 3, Sor/Wiz 3
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 3rd level list, 1d3 felines of the same kind from the 2nd level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline IV
Conjuration (Summoning, see text)
Level: Drd 4, Help! 4, Kitty 4, Rgr 4, Sor/Wiz 4
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 4th level list, 1d3 felines of the same kind from the 3rd level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline V
Conjuration (Summoning, see text)
Level: Drd 5, Help! 5, Kitty 5, Sor/Wiz 5
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 5th level list, 1d3 felines of the same kind from the 4th level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline VI
Conjuration (Summoning, see text)
Level: Drd 6, Help! 6, Kitty 6, Sor/Wiz 6
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 6th level list, 1d3 felines of the same kind from the 5th level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline VII
Conjuration (Summoning, see text)
Level: Drd 7, Help! 7, Kitty 7, Sor/Wiz 7
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 7th level list, 1d3 felines of the same kind from the 6th level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline VIII
Conjuration (Summoning, see text)
Level: Drd 8, Help! 8, Kitty 8, Sor/Wiz 8
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 8th level list, 1d3 felines of the same kind from the 7th level list, or 1d4+1 felines of the same kind from a lower level list.



Summon Feline IX
Conjuration (Summoning, see text)
Level: Drd 9, Help! 9, Kitty 9, Sor/Wiz 9
Effect: 1 or more Summoned Creatures, no two of which can be more than 30' apart

This spell works the same as Summon Feline I, except you may summon one feline from the 9th level list, 1d3 felines of the same kind from the 8th level list, or 1d4+1 felines of the same kind from a lower level list.

Summon Feline I (Anarchic/Celestial/Fiendish Cat, Anarchic/Celestial/Fiendish Catfolk, Anarchic/Celestial/Fiendish Lynx), Crypt Cat, Jana-Qitat, Marine Cat, Sand Cat, Anarchic/Celestial/Fiendish Tressym
Summon Feline II (Vivacious Cat, Change Cat, Elven Cat, Grimalkin, Anarchic/Celestial/Fiendish Little Spookity Kitty, Anarchic/Celestial/Fiendish Serval)
Summon Feline III (Cath Shee, Anarchic/Celestial/Fiendish Cheetah, Anarchic/Celestial/Fiendish Dire Kitty, Anarchic/Celestial/Fiendish Leopard), Luck Eater, Midnight Cat, Plains Cat
Summon Feline IV (Anarchic/Celestial/Fiendish Big Spookity Kitty, FF Caterwaul, Jana-Nimr, Kamadan, Anarchic/Celestial/Fiendish Lion, Sea Cat, Anarchic/Celestial/Fiendish Spectral Panther, Tagster)
Summon Feline V (Cantobele, Caterwaul, Hieracosphinx, Anarchic/Celestial/Fiendish Dire Puma, Kamatlan, Anarchic/Celestial/Fiendish Sea Cat, Snow Tiger, Axiomatic/Celestial/Fiendish Tiger, Tigone, Anarchic/Celestial/Fiendish Wemic)
Summon Feline VI (Anarchic/Celestial/Fiendish Caterwaul, Criosphinx, Ebon Tiger, Anarchic/Celestial/Fiendish Hieracosphinx, Kirre, Anarchic/Celestial/Fiendish Dire Lion, Anarchic/Celestial/Fiendish Smilodon)
Summon Feline VII (Ghirrash, Gynosphinx, Sabu Lord, Anarchic/Celestial/Fiendish Sea Tiger, Swamplight Lynx)
Summon Feline VIII (Androsphinx, Anarchic/Celestial/Fiendish Criosphinx, Hellcat, Anarchic/Celestial/Fiendish Dire Tiger)
Summon Feline IX (Anarchic/Celestial/Fiendish Androsphinx, Leonal, Anarchic Good Kitty, Anarchic/Celestial/Fiendish Gynosphinx, Anarchic/Celestial/Legendary Tiger)

Monsters may be found in the following books:

Cat, Celestial/Fiendish Templates, Cheetah, Dire Lion, Dire Tiger, Hellcat, Leonal, Leopard, Lion, Sea Cat, Tiger: Monster Manual
Catfolk, Ghirrash: The Miniature's Handbook
Dire Puma, Serval: Sandstorm
Grimalkin, Legendary Tiger, Swamplight Lynx: Monster Manual 2
Spectral Panther, Wemic: Monsters of Faerun
Smilodon: Frostburn
Lynx: Races of Faerun
Sea Tiger: Monster Manual 3
Crypt Cat, Midnight Cat, Plains Cat: Denizens of Dread
Tressym: Forgotten Realms Campaign Setting or Lost Empires of Faerun
All others are made by me or a contributor


The following are critters made by me:

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Big Spookity Kitty
Tiny Magical Beast
Hit Dice: 6d10+18 (51 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Size, +3 Dex, +3 Natural), touch 15, flat-footed 15
Base Attack/Grapple: +6/+16
Attack: Claw +14 melee (1d2+6)
Full Attack: 2 Claws +14 melee (1d2+6) and 1 Bite +9 melee (1d3+3)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Improved Grab, Pounce, Rake 1d2+6, Mean Little Bastard
Special Qualities: Low Light Vision, Scent, Sassy, Dark Vision 60'
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 8, Wis 12, Cha 12
Skills: Balance +12, Climb +12, Hide +8, Jump +16, Listen +3, Move Silently +7, Spot +3
Feats: Anklebiter, Dodge, Improved Initiative
Environment: Temperate Plains
Organization: Solitary, Pair, or Family (3-5 plus 5-20 Little Spookity Kitties)
Challenge Rating: 3???
Treasure: Standard
Alignment: Always Neutral
Advancement: 7-12 HD (Tiny), 13-18 HD (Small)
Level Adjustment: ----

"Aww, look at the lil kitties!!!"

Big Spookity Kitties were an experiment by a particularly loony mage who wanted intelligent guards that didn't stand out, but still had a punch. They appear to be ordinary housecats but for that little gleam in their eyes. They understand common, but cannot speak.

Mean Little Bastard (Ex): Big Spookity Kitties do not take a Size penalty to Grapple checks.

Sassy (Ex): Big Spookity Kitties are immune to fear and morale effects.

Skills (Ex): Kitties have a +4 Racial Bonus on Climb, Hide, and Move Silently checks (hide bonus increases to +8 in tall grass or heavy undergrowth). They also have a +8 Racial Bonus to Balance and Jump checks. And a +4 Racial Bonus to all Grapple checks.

Improved Grab (Ex): If the Kitty hits with a bite or claw attack it may attempt a grapple chack as a free action without provoking an attack of opportunity. If the grapple check succeeds it may use its Rake attack.

Combat: Kitties tend to enjoy stalking their prey and will use group tactics if they aren't on a solo hunt. Otherwise they are very straightforward, charging in and immediately attempting to set up a grapple so they can Rake their opponent into submission.



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Little Spookity Kitty
Diminutive Magical Beast
Hit Dice: 3d10+6 (22 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 16 (+4 Size, +1 Dex, +1 Natural), touch 15, flat-footed 15
Base Attack/Grapple: +3/+10
Attack: Claw +10 melee (4 pts)
Full Attack: 2 Claws +10 melee (4 pts) and 1 Bite +5 melee (1d2+1)
Space/Reach: 1 ft./ 0 ft.
Special Attacks: Improved Grab, Pounce, Rake (4 pts), Mean Little Bastard
Special Qualities: Low Light Vision, Scent, Sassy, Dark Vision 60'
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 16, Dex 12, Con 15, Int 4, Wis 10, Cha 10
Skills: Balance +9, Climb +7, Hide +6, Jump +11, Listen +4, Move Silently +6, Spot +4
Feats: Anklebiter, Improved Initiative
Environment: Temperate Plains
Organization: Solitary, Pair, or Pack (5-20)
Challenge Rating: 2??
Treasure: Standard
Alignment: Always Neutral
Advancement: 4-5 HD (Diminutive)
Level Adjustment: ----

"Awwwwww...look at the little teeny kitties.."

Little Spookity Kitties are Big Spookity Kitty kittens.

Mean Little Bastard (Ex): Kitties do not take a Size penalty to Grapple checks.

Sassy (Ex): Little Spookity Kitties are immune to fear and morale effects.

Skills (Ex): Kitties have a +4 Racial Bonus on Climb, Hide, and Move Silently checks (hide bonus increases to +8 in tall grass or heavy undergrowth). They also have a +8 Racial Bonus to Balance and Jump checks. And a +4 Racial Bonus to all Grapple checks.

Improved Grab (Ex): If the Kitty hits with a bite or claw attack it may attempt a grapple check as a free action without provoking an attack of opportunity. If the grapple check succeeds it may use its Rake attack.

Combat: Pretty much just like the Big Spookity Kitties.





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Dire Kitty
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +3
Speed: 40 ft. (8 squares), Climb 20 ft.
Armor Class: 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d4+3)
Full Attack: 2 Claws +5 melee (1d4+3) and 1 Bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Rake
Special Qualities: Low Light Vision, Scent
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 16, Dex 16, Con 14, Int 2, Wis 12, Cha 8
Skills: Balance +11, Climb +11, Hide +8, Jump +11, Listen +5, Move Silently +8, Spot +5
Feats: Alertness, Run
Environment: Temperate Plains
Organization: Domesticated or Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: ---

"Are you sure we should be robbin' an old woman Abner? She might have cats. I hate cats. They always yowl and scratch me."

"Don't be such a wuss Bert."

"Hisssssssssssssssssssssssss..."

"I'm sorry Abner I couldn't hear you over the sound of me ****tin' mah self. Could you repeat that?"


No one is sure if Dire Housecats occurred naturally, or they were the result of specialized breeding, or magic. But they make darned excellent watchcats. Now they may cause a little property damage if someone enters your house, but at least the burglars will get what they have coming.

Improved Grab (Ex): If the Dire Kitty hits with it's Claw Attack, it can make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it can Rake.

Rake (Ex): In Grapples the Dire Kitty has two additional Rake attacks (to hit and damage are same as claw attack).

Skills (Ex): Dire Kitties get a +4 Racial Bonus to all Climb, Hide, and Move Silently Checks, and may always Take 10 on a Climb Check. In addition they may use their Dexterity modifier or Strength modifier for Climb checks, whichever is better. They also have a +8 Racial Bonus to Balance and Jump Checks.

Combat: Dire Kitties fight in a manner common to regular housecats. They hiss until their opponent leaves. If that fails it's the usual pounce, grab, rakerakerakerake...




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Good Kitty
Tiny Magical Beast
Hit Dice: 18d10+36 (135 hp)
Initiative: +8
Speed: 40 ft. (8 squares)
Armor Class: 21 (+2 Size, +4 Dex, +4 Deflection, +1 Natural), touch 20, flat-footed 17
Base Attack/Grapple: +18/+7
Attack: Claw +24 melee (1d2 -3)
Full Attack: 2 Claws + 24 melee (1d2-3) and 1 Bite (1d3-3)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Gaze Attack
Special Qualities: Scent, Dark Vision 60', Telepathy (150'), Low Light Vision, Unreadable
Saves: Fort +13, Ref +15, Will +12
Abilities: Str 5, Dex 19, Con 15, Int 15, Wis 19, Cha 19
Skills: Balance +12, Bluff +14, Diplomacy +14, Climb +18, Gather Information +14, Hide +16, Jump +12, Knowledge (local) +12, Listen +14, Move Silently +16, Sense Motive +14, Spot +14
Feats: Weapon Finesse, Ability Focus (Gaze Attack), Alertness, Improved Initiative, Dodge, Mobility, Iron Will
Environment: Any
Organization: Solitary or Pair
Challenge Rating: 10
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 19-25 HD (Small)
Level Adjustment: ---

"Sassy is mama's good widdle piddy! Yes she is!"

Good kitties are hyper intelligent, extra fwuffy kitties who's goals are generally to take over the world. Not out of malice, but because of a sincere belief that they can do better than people. Generally they move into a village and begin to slowly influence people, and work their way up the chain of command until they are the power behind the throne so to speak. They are often quite fond of their charges and will protect them as much as they can, but being Neutral they are still as selfish and capricious as any Kitty. An easy sign of their presence in a village is that at least one farmer will be cultivating a field of catnip.

And woe be unto he who shall disrupt the catnip production.

Good Kitties speak common and any 2 other languages of the DM's choice.

Skills (Ex): Kitties have a +4 Racial Bonus on Climb, Hide, and Move Silently checks (hide bonus increases to +8 in tall grass or heavy undergrowth). They also have a +8 Racial Bonus to Balance and Jump checks. kitties may use their Str or Dex modifier for Climb or Jump checks.

Unreadable (Su): The Good Kitty detects as being Neutral Good regardless of its actual alignment. This effect cannot be dispelled but it does turn off in an antimagic field.

Gaze Attack (Su): Charm Monster, 30', DC 25 Willpower Save negates. Save is Charisma based. Caster level is equal to Hit Dice.

Spell-Like Abilities (Sp): At will: Detect Thoughts (DC 16), Discern Shapechanger, Entice Gift (DC 16), Locate Objects, See Invisibility

3/day: Arcane Sight, Clairaudience/Clairvoyance, Detect Scrying, Lesser Geas (DC 18), Lesser Telepathic Bond, Know Vulnerabilities (DC 18), Locate Creature, Scrying (DC 18), Suggestion (DC 17)

1/day: Dominate Person

Combat: Good Kitties rarely participate in combat, as t hey are not meant for it. They will send charmed subjects to defend them or run away. If they know their opponent doesn't know what they are they may be telepathically directing the battle from nearby.