Cushion Fungus
Medium Plant
Hit Dice: 1d8 (4 hp)
Initiative: -5
Speed: 0 ft. (0 squares)
Armor Class: 5 (-5 Dex), touch 5, flat-footed 5
Base Attack/Grapple: +0/-5
Attack: -
Full Attack: -
Space/Reach: 5 ft./5 ft.
Special Attacks: Spores
Special Qualities: Plant traits, Mindless, Blindsight 30 ft.
Saves: Fort +2, Ref -5, Will +0
Abilities: Str 1, Dex 1, Con 11, Int -, Wis 11, Cha 1
Skills: ---
Feats: ---
Environment: Underdark
Organization: Solitary
Challenge Rating: 1/2
Treasure: 10% chance of Standard
Alignment: Always Neutral
Advancement: 2 HD (Large)
Level Adjustment: ---

"So you grow fungus?"

"Ayup."

"So what does it do?"

"Nuthin'. Dangerous ta be near tho.."

"Is that why we're wearing protective suits and masks?"

"Ayup. Breathe near it and you join the fungus."

Cushion Fungi look like ovoid, velvet cushions of a pinkish-purple color. They thrive in dry, underground caverns with little moisture or air movement. In areas with plenty of humidity or air movement their spores do not mature enough for them to feed or reproduce.

Spores (Ex): The moment something enters the range of it's Blindsight the Fungus unleashes a nearly invisible cloud of spores that resembles heat distortion (DC 15 Spot Check to notice it). The Spore Cloud expands at a rate of 10 ft. per round until it covers an area 40 ft. in diameter, centered on the fungus. It lasts for 1d4+4 rounds. Any wind higher than 10 mph disperses the cloud in 1 round (immediately if the wind is 20 mph or higher). Anyone in the cloud must make a Fortitude Save each round or be Poisoned. Inhaled, Fortitude Save DC 14 (Save DC is Con based with a +4 Racial Bonus), Initial and Secondary damage is Sleep. Unlike normal, the Sleep effect lasts for 1d3 days, but if they aren't forcibly removed from the Fungus it will continue to emit spores until the sleeping victims dies of thirst or starvation, at which point it becomes a host for a new fungus. Victims who make the Saving throw are still Confused, as per the spell, for 1d4 rounds (and must still save as long as they remain within the cloud). If someone is next to the Fungus and succumbs to sleep have them make a DC 14 Reflex Save. If they fail, they fall onto the Fungus and it bursts. It's spore cloud extends out to 60 ft. now, lasts an additional 1d4+4 rounds, and the Save DC is +2.

Combat: Cushion Fungi do not really participate in combat. They release their spores when live prey approaches, but beyond that they have no offensive or defensive powers.