Quote Originally Posted by Necroticplague View Post
Also, something that does neither advance plot or characterization can still be fine in a game if it's, you know, actually fun to play.
Absolutely agree.

That's specifically why I advised finding out what the other players consider to be fun.

Spoiler: Just for reference
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Quote Originally Posted by Nifft View Post
1/ Figure out if the other players feel the same way. Some people like puzzles, some people find them tedious. Some people like combat where they get to show off how cool their character is (a "non-challenging encounter"), some people find those pointless.

2/ Try having a proactive PC-directed goal and working towards that, with the DM playing the world reacting to your actions.

Both of those are things that require discussion with the rest of your group.


If the other players are having fun, but you're not, then you need to talk to them -- as a group or individually -- and work out how you can all have fun together.

If nobody is having fun at these "filler" encounters, then your DM needs to hear about this, and talking things out will also help solve the issue.