Executioner's Hood
Tiny Aberration
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 20 ft. (4 squares), Climb 20 ft.
Armor Class: 18 (+2 Size, +2 Dex, +4 Natural), touch 14, flat-footed 16
Base Attack/Grapple: +1/-9 (+4 with Engulf Head)
Attack: Engulf Head +5 melee (1d4-2)
Full Attack: Engulf Head +5 melee (1d4-2)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Engulf Head, Strangling Constriction
Special Qualities: Darkvision 60 ft., Immune to Sleep effects, Vulnerability, Conduct Spells
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 6, Dex 14, Con 12, Int 4, Wis 12, Cha 8
Skills: Climb +6, Hide +10, Listen +3, Move Silently +3, Spot +3
Feats: Weapon Finesse
Environment: Underground
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Tiny), 5-6 HD (Small)
Level Adjustment: ---

"You're selling hoods? Are they possessed?"

"Well, you're close..."

Executioners are black, saclike molluscs that prey on larger foes by enveloping their heads and cutting off their air.

Engulf Head (Ex): The Executioner's Hood waits on ceilings in caves, and drops onto unaware prey. If it's attack roll is successful it can make a Grapple attempt as a Free Action without provoking an Attack of Opportunity. Since it envelopes the victims head and neck only, the Hood may Grapple Medium or smaller creatures in this instance. Due to it's nature it also has a +13 Racial Bonus to Grapple Checks in this instance only.

Strangling Constriction (Ex): A creature that is grappled by the Hood cannot speak or cast spells with verbal components and must hold its breath (see Suffocation), unless it doesn't speak or breathe through its head. Any attacks against the Hood deal half damage to the hood and the other half to the creature that it's strangling. Additionally it does 1d4 damage with a successful Grapple Check as if it had the Constriction ability.

Vulnerability (Ex): Executioner's Hoods are susceptible to alcohol, and take a +4 Racial Penalty on Fortitude Saves made to resist effects. If it takes ability damage from the alcohol, it will release a held victim and try to retreat.

Conduct Spells (Ex): Any spell targeting the Executioners Hood that has physical effects is also suffered by it's victim if it has successfully Engulfed his head.

Skills: The Executioners Hood has a +8 Racial Bonus on Climb Checks, and may always Take 10 on a Climb Check.

Combat: If the Hood misses it's initial attack it will flee. If it gets a victim it will hold on for dear life, knowing it will be damn difficult to remove.