Quote Originally Posted by SkyWriter88 View Post
Another note about the yet-to-be-named "Blasting Hex"
It was previously worded to not include you in the area.

Though it has already been replaced with more suitable options:
Blinding Hex. When you hit a creature cursed by your hex feature with your bonded weapon you can expend 5 or more mana to cause your weapon to become wreathed in shadow. The attack deals an extra 3d8 necrotic damage, plus an additional 1d8 for 6 mana and 7 mana. Additionally, the target must succeed on a Fortitude (Constitution) saving throw or be blinded for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

A creature blinded by this makes another Fortitude (Constitution) saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Hindering Hex. When you hit a creature cursed by your hex feature with your bonded weapon you can expend 1 or more mana to hinder the target further. The target must make a Will (Charisma) saving throw against your sorcerer spell save DC. Whenever a target that fails this saving throw makes an attack roll or a saving throw before 1 minute or until you lose your concentration (as if you were concentrating on a spell), the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.