Originally Posted by
Cosi;22592983Different power levels allow you to tell different stories. You cannot do [I
Chronicles of Amber[/I] if you do not mandate that all the PCs have plane shift. All characters are defined by their power level. Lord of the Rings happens the way it does because Gandalf can't cast teleport. The Second Apocalypse happens the way it does because Khellus can.
You're not completely wrong, but you're not remotely right.
First off, under
no circumstances should a character be
entirely defined by power, whether it's the power to defeat kingdoms single-handedly or the power to cut through wolverine claws and stuff. Your claimed character concept is all about the power fantasy. There's nothing wrong with wanting a power fantasy, but don't claim that it's a character and expect me to believe you.
Second, power level
influences plot, but it doesn't
create plot, and it sure as HFIL doesn't create
character. Speaking of HFIL, let's look at the original power levels. Dragon Ball started with Goku at a superhuman level of strength, able to lift cars and boulders but not to destroy mountains or anything like that. By the time of DBZ, planets were fair game for blowing up, Broly destroyed a galaxy, and as of Dragon Ball Super, universes are on the line. It's hard to argue that there
aren't meaningful power level differences across the series, even if scouters have been long forgotten. Yet you still have much the same characters going through much the same plots.
Or let's look at DC and Marvel. For a while, DC heroes were ridiculously powerful (aside from Batman, but
his levels of preparation should probably count as a superpower) while Marvel heroes were relatively grounded. I mean, yeah, the Hulk was holding up mountains, but the top-tier DC heroes could casually move planets around. I could talk about the similarities between the two companies' stories and characters, but while that's a valid point, I'd instead like to bring up how Marvel has been subtly increasing the power levels of their heroes to "catch up" in the Who Would Win battles that people seem so weirdly passionate about. But does this matter? No. The Hulk is moving continental plates instead of mountains, but he's still the same Hulk doing the same smashing. For that matter, compare the Silver Age's madness (e.g, Superman sneezing planets around) to more modern comics. Sure, the stories told have changed, but not because of power levels so much as comics taking themselves seriously; the more serious Silver Age stories have modern parallels, and their characters are still essentially the same.
But let's keep superheroes in mind for a second, because you're conflating two different ideas of power. You say that LotR happens the way it does because Gandalf can't teleport. Neither can Superman. That's part of his power
set, but not his power
level. Understand the difference? Your description of how all your specific abilities tied together was:
Originally Posted by
Cosi
So in summary, you have someone who can plausibly destroy an entire kingdom on a whim, demolish any army that stands against him, has swarms of animal minions, and can beat down the most powerful servants of gods.
That's power
level, not power
set. You could easily have the same power
set at a different power
level by tweaking how things work (say, by adding prep time or reducing numbers), but then you wouldn't be able to easily destroy kingdoms and armies, you wouldn't have a swarm of minions, and godly servants wouldn't be your bitches.
No one ever asks people to justify why
not having
polymorph is important to their character concept. Why should I have to justify why having
polymorph is important to mine?
First off, see "power set vs. power level". Second, if your character is an actual character,
it doesn't matter if you character has polymorph or not. They don't have to justify it because it doesn't matter.