Precognition
The spell is worded in the same format as RAW Bless and Bane:
"Whenever" and "before the spell ends", like the RAW versions, state that it applies on all rolls during the duration. I'd like to keep the wording which matches the RAW wording expectations.Whenever you make an attack roll, ability check, or a saving throw before the spell ends, you can roll a d6 and add the number rolled to the attack roll, ability check, or saving throw.
Additionally, whenever you are attacked before the spell ends, you can roll a d4 and add the number rolled to your armor class.
Buffs stacking is the inherent problem of D&D 5e which was handled via typed bonuses in D&D 3/3.5. In RAW 5e this isn't a problem because there is no overlap in spells accomplishing the same goals whereas in my system there is. I would not allow buffs of the same kind to stack via the "similar magical effects on the same target do not stack" principle. If you can think of a way of codifying that as a general rule please let me know.
Shield of Faith adds +2 AC for 5 minutes/mana on any target as a bonus action. Precognition adds +2.5 AC for 1 minute/mana on yourself as an action. Precognition has other benefits that offset that disparity, but 2.5 AC on average is not a problem for a 1 mana spell.
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Entropic Shield
At 1 mana the spell has a 2/8 (25%) chance of avoiding attacks. 3/8 (2 mana) is 37.5%, 4/8 (3 mana) is 50%. Keep in mind that there are 6 mana spels that make you fully immune to damage so being very unlikely to hit at higher mana tiers is by design (still worse than Invulnerability).
However, I forgot about Blur when balancing this spell. With Blur as a 2 mana spell offering ~25% chance to avoid attacks (in the middle range of bonus vs AC) perhaps I've evaluated Entropic Shield a bit too high. Options to change Entropic shield would be:
- Remove the "one plus the mana" to just be mana so we start at 12.5% and scale by 12.5% at each tier. Would be about the same benefit as Blur at 2 mana.
- Remove the d8 and just use the disadvantage that Blur does. In 3.5 Blur and Entropic Shield had the same benefit
Chaos spells use d8 so I don't want to change the dice. Stacking with Blur is a problem. I removed Blur's concentration to allow it to compete with Mirror Image, but I wonder if it'd be best to add concentration to Mirror Image instead. This would reduce any stacking concerns.
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Magus, Arcane Strike
The whole design around this feature was actually outdated from raw mana costs. I need to update this whole paradigm - it's way too strong right now. The goal is for the "Mana attack" features to work on 1 mana or more spells. Mage is supposed to be unique in that they can channel cantrips as well (like the Duskblade of 3.5). Let me revist my math and come back with a proper solution.