It's the MADness that makes it purple. Pretty much all the combos that are MAD end up purple. Sparing a 13 int in point buy for a sorcerer really mess up the stats. And there really isn't that much to gain, IMO. It's some low level utility vs high level spells. High level spells take it easily. But since you're not the first to mention it, I'll have to give it a try in game, maybe see what I'm missing...
Depending on how SM works with your DM, I'd avoid it if it doesn't work before the attack. But since barbarians can recklessly attack, this doesn't really hurt them much. Probably more of a nerf to fighter/rogues. I'd probably start barbarian for the str/con saves and a few more hp, though you lose out on one skill. Eiher way works. Still a strong combo.
I don't typically plan for 20 level builds, but if I were trying to be an effective stealthy caster I'd stop at AT 9. That's the best feature in the subclass and it's divisible by 3. I know the next level is an ASI, but if you're a caster you can already have a 20 by that point and they don't need much more. If I were aiming to be a rogue that just dabbles in spellcasting, I'd just take 2 levels of wizard, and focus on attacking.
Thanks. Fixed the errors.