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Thread: Critters III! Now also in 5e!

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    Default Re: Critters III! Now also in 5e!

    Crab Spider
    Huge Magical Beast
    Hit Dice: 10d10+20 (75 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 21 (-2 Size, +3 Dex, +10 Natural), touch 11, flat-footed 18
    Base Attack/Grapple: +10/+25
    Attack: Pincer +15 melee (2d6+7)
    Full Attack: 2 Pincers +15 melee (2d6+7) and 1 Bite +10 melee (2d6+3 plus poison)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Poison, Pincer Grab, Constrict (3d6+10)
    Special Qualities: Low Light Vision, Darkvision 60 ft., Scent
    Saves: Fort +9, Ref +10, Will +4
    Abilities: Str 25, Dex 17, Con 14, Int 3, Wis 12, Cha 2
    Skills: Climb +10, Hide -1, Jump +10, Spot +4
    Feats: Cleave, Great Cleave, Improved Toughness, Power Attack
    Environment: Warm Forests and Mountains
    Organization: Solitary
    Challenge Rating: 7
    Treasure: None
    Alignment: Always Neutral
    Advancement: 11-19 HD (Huge)
    Level Adjustment: ---

    "Aw crap...the local spiders can break swords now. Retreeeeaaatt!!"


    This appears to be a huge Wolf Spider with crab pincers. Yet another in a long line of Owlbear knockoffs, it has once again brought shame to the Wizarding community. As usual with giant, freaky, magically created monsters they got loose and bred like rabbits. Now they haunt forests everywhere and make nuisances of themselves. Most people believe they're as dumb as any spider, but those who have encountered them swear they giggle when they disarm opponents.

    Poison (Ex): Injury Fortitude DC 17, Initial and Secondary Damage 1d8 Str. Save DC is Constitution Based.

    Pincer Grab (Ex): If the Crab Spider succeeds with a Pincer attack it can make either a Grapple, Sunder or Trip attack as a Free Action without provoking an Attack of Opportunity. If it is performing a Trip and fails, it cannot be Tripped in return as normal.

    Constrict (Ex): If the Crab Spider succeeds with a Grapple check it does its constriction damage each turn. It may also attempt to attack with it's Bite attack once per turn.

    Combat: Crab Spiders have an unexpected cunning. Usually they will attempt to just straightforward grapple and constrict, then bite to let the poison finish off prey. If surrounded they will trip up the slower looking targets, or try Sundering weapons.




    Crab Spider
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom Jim and I ... will be reviewing another Owlbear knockoff?"

    Why Jebus?

    "Fraid so Harlan. It's proving to be a very popular arcane technique."

    "Sigh. So what does this one do?"

    Snip Snip

    "Well aside from being a simply enormous toxic spider, it has crab pincers."

    "Creatures based on bad puns are always the worst."

    "Also I'm told they giggle."

    "What?"

    "Apparently they have a sense of humor. Also, the height of Crab Spider humor seems to be breaking things with their pincers."

    "We have clearly offended someone in a former life Jim."
    Last edited by Bhu; 2022-04-23 at 12:19 AM.
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