Fixer Scarab
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Size & Type: Tiny Construct
Space/Reach: 2.5'/0'
HD: 2
Speed: 30'
Ability Scores: Str -4, Dex +2, Con -, Int -, Wis +0, Cha +0 - Net -2, one penalty
Natural Armor: 4
Natural Weapons: One Primary Bite (1d4 plus "Special Bite")
Skill List: -
Body Shape: Insect
Speech (Languages): No
CR: 1
WotC LA: -
Our LA: -0

These aren't really meant to exist on their own, but with another, bigger construct as their host. But even then, it leaves much to be desired.

They have DR 5/adamantine, the ability to bite whatever their host construct just hit in melee as if they had that construct's reach (as a standard action, not just whenever the host hits something), and a set of special tools attached to their mouths that allow them to either repair a specific category of construct or add an additional effect to its bite attack. Each scarab can only have one of these tools, and the article leaves open the possibility of other tools beyond the specifically listed ones.

Regardless of the tool it has, the Fixer Scarab can spend a full-round action to heal their construct host by a whopping one hit point. And only up to HDx10 times per day. And using their special bite in combat counts against this pool, though regular biting doesn't. As for the special bites themselves:

  • Red-Hot Bite is for repairing metallic constructs, and deals an extra 1d6 fire damage to enemies.
  • Rending Jaws help shape flesh to repair flesh golems and the like. They deal an extra 1d4 damage per attack, but can then use the attacked creature's freshly damaged flesh to heal its construct by an amount equal to the extra damage done without using a second use of its special bite.
  • Petrifying Mandibles are for stone and other mineral golems (which includes "any mineral that is not a metal", such as gems), and can turn other materials into stone. The bite forces a Con-based fortitude save vs a single point of Constitution damage as the bitten area is partially petrified.
  • Scraping Proboscis is for clay and the like. The damage from this special bite doesn't heal naturally, and requires a DC13 caster level check to heal magically.


There are also instructions for making Fixer Scarabs.