Bee Creature

Bee Creature is an inherited template that can be added to any living creature (hereafter referred to as the base creature). It gains a stinger, bee-like wings, and other bee-like features. This magical curse allows the Bee-Gurl cult to convert non-Bees.

Size and Type: Size is unchanged, Type becomes Aberration.

Hit Dice: Unchanged.

Speed: Gains Flight Speed equal to twice Base land speed with Clumsy Maneuverability.

Armor Class: Natural Armor Bonus increases by +2.

Attacks: Gains a Secondary Stinger attack if it doesn't already have one.

Damage: Damage of Stinger depends on Size: 1 point for Fine, 1d2 for Diminutive, 1d3 for Tiny, 1d4 for Small, ad6 for Medium, 1d8 for Large, 2d6 for Huge, 2d8 for Gargantuan, and 3d6 for Colossal (plus half Str Modifier).

Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

Poison (Ex): Injury, Fortitude Save (Save DC is Con based), Initial and Secondary damage is 1d6 Con.

Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:

Darkvision 60 ft.

Scent

Hivemind (Ex): All Bee Creatures within 50 miles of their creator are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Bee Creature in a group is considered flanked unless all of them are.

Saves: Unchanged, other than due to ability increases.

Abilities: +4 Dex, +2 Wis

Skills: Gains +4 Racial Bonus to Spot and Survival Checks.

Feats: Unchanged.

Environment: Any Temperate or Warm land.

Organization: Unchanged, but usually created by a hive of some sort.

Challenge Rating: +2

Treasure: None.

Alignment: Always Neutral.

Advancement: Unchanged.

Level Adjustment: ---




5E BEE CREATURE

Any Aberration, Beast, Fey, Giant, Humanoid, or Monstrosity can become a Bee Creature.

Challenge. Recalculate the Challenge Rating after you apply the template.

Type. Type changes to Aberration.

Armor Class. Increase AC by +2.

Speed. Gains a Flight speed equal to double base land speed if it doesn't already fly.

Attributes. Base Creature gains +2 Dexterity, +2 Wisdom.

Skills. The Base Creature gains Expertise with Wisdom (Perception) Checks.

Senses. If the base creature has no Darkvision (or it's range is less than 60 feet), it gains Darkvision with a range of 60 feet. It also gains Keen Scent if it doesn't have it (Advantage on all Perception Checks based on smell).

Hivemind. All Bee Creatures within 50 miles of their creator are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not surprised, none of them are.

New Action: Multiattack. The base creature gets it's regular attacks, plus a Sting attack..

New Action: Sting. The Base Creature gains a Strength or Dexterity based melee attack (whichever is highest) whose range and Piercing/Poison damage is based on Size: Tiny (5 ft., 1 point), Small (5 ft., 1d3), Medium (5 ft., 1d4), Large (5 ft., 1d6), Huge (10 ft., 2d6), or Gargantuan (10 ft., 4d6). If the sting is successful, the target must make a Constitution Save, or take a certain amount of Poison damage if it fails (or half as much on a successful Save) based on the base creatures size: Tiny (2d4), Small (3d6), Medium (3d6), Large (4d8), Huge (6d6), Gargantua (6d8).



Bee Creatures
"That's a motley collection of bee related monstrosities if I've ever seen one"

Forcibly Converted Cultists

"The variety is astounding."

"For what look like mutated beasts they seem to be doing very well."

"A little too well."

"Something must be directing them."


Not Friendly

"They're probably the victims of some sort of curse. It's possible something is compelling them."

"There are no moles here. We've had everyone checked."

"Checked how?"

"Zone of Truth. We have a lot of Clerics."