Serf

Serf is an Acquired Template that can be applied to any Bee or Bee-Like Creature captured by Clerics of The Hive. It has also been applied to some natives of Mechanus.

Size and Type: Size is Unchanged. Type becomes Outsider if it isn't already. Loses all Alignment based Subtypes except Lawful.

Hit Dice: Unchanged.

Speed: Unchanged.

Armor Class: Unchanged.

Attacks: Unchanged, recalculate BAB if Type changed.

Damage: Unchanged.

Special Attacks: Retains all Special Attacks of the base creature except those based on Chaos or individuality, and gains the following if it doesn't already have them:

Defender (Ex): Serfs gain a +2 Bonus to attack, damage and initiative rolls when defending or fighting with a member of their Hivemind.

Special Qualities: Retains all Special Qualities of the base creature except those based on Chaos or individuality, and gains the following if it doesn't already have them:

Hive Mind (Ex): All Serfs within 50 miles of their leader are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No member of the group is considered flanked unless all of them are.

Advanced Hive Mind (Su): Advanced Hive Minds can share knowledge. When using the Aid Another option you grant a +4 Bonus instead of the usual +2. Any member of the Hivemind can use a Feat or Skill possessed by any other member of the Hivemind as a Swift Action that provokes an Attack of Opportunity. Once the member takes the aforementioned Swift Action, he may use the Skill Ranks of any member of the Hivemind (but uses his own ability modifier) for 1 Minute, or gains access to any 1 Feat possessed by the Hivemind for the same amount of time. You may only access one Feat or Skill at a time. The original contributor does not lose the use of the Skill or Feat, and the receiver retains it's use for the full Minute regardless of range. They have Telepathy with a 100 ft. range with other members of the Hivemind. They may also send a 10 word message as a Swift Action to any member of the Hivemind outside that range (but still within 50 miles). There are Hivemind Feats that can provide further benefits.

Immunities (Ex): Serfs are immune to Charm and Compulsion effects.

Saves: Recalculate Saves due to Type change.

Abilities: +2 Str, +2 Con, +2 Wis, -2 Int, -2 Cha

Skills: Skills must be recalculated due to Int and (possibly) Type change. The Serf gains three new skills chosen by it's new Master as Class skills, and must devote skill ranks gained to keeping those skills at max ranks.

Feats: Choose Feats if Type change grants the Base Creature access to them. You also gain one Advanced Hivemind Feat as a Bonus Feat.

Environment: Mechanus.

Organization: Hivemind (2+)

Challenge Rating: +1

Treasure: Standard

Alignment: Always Lawful Neutral.

Advancement: Unchanged.

Level Adjustment: +2



5E SERF

Serf can be applied to any Bee or Bee-Like Creature captured by Clerics of The Hive. It has also been applied to some natives of Mechanus.

Challenge. Recalculate the Challenge Rating after you apply the template.

Type. Type changes to Monstrosity.

Attributes. +2 Str, +2 Con, +2 Wis, -2 Int, -2 Cha

Condition Immunities. The base creature becomes immune to the following conditions: Charmed.

Senses. If the base creature has no Darkvision (or it's range is less than 60 feet), it gains Darkvision with a range of 60 feet.

Hivemind. All Bee-Blooded within 50 miles of their creator are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. If one in a group is not surprised, none of them are.

Advanced Hivemind. As a Bonus Action, any member of the Hivemind can choose to use any Feat possessed by a member of the Hivemind , or choose to gain Advantage on any Skill Check that a member of the Hivemind is proficient in for 1 round. They have Telepathy with a 100 ft. range with other members of the Hivemind. They may also send a 10 word message as a Bonus Action to any member of the Hivemind outside that range (but still within 50 miles). There are Hivemind Feats that can provide further benefits.

Defender. Serfs gain Advantage on attack, damage and initiative rolls when defending or fighting with a member of their Hivemind.

Serf
"WHO ARE YOU!"

"Jebus!"

Servants of Mechanus

"We're visitors."

"That's Andy. He's from a different cult."

"How did you get to be a clockwork?"

"Some of us get 'freed' occasionally by the inhabitants of Mechanus. So they can put us to work."

"So you moved from one captor to another?"


A Life of Drudgery

"Most cultists do. That's what the Cap-bee-aras are for. They stop any violence from happening here"

"Yer chicken-thing seems to love them. What's he for?"

"We're not sure yet."

"That's a normal thing people say."