Steadying himself, Azerkth fires a bolt trailing arcane thorns at a pair of skeletons. Following that, he scrambles through the debris arranged around the mast, away from the bat.
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Standard: Spike Wire at G1, burst covers both skeletons.
Attack: (1d20+4)[20] at G1, (1d20+4)[14] at H1. Int. vs. Fort. Actually, these values should both be 2 higher, seeing as this is a weapon attack. 22 and 16 respectively.
Damage: (1d8+4)[10] force damage. Attacs against targets get +2 to damage until end of my next turn.
Minor: Reload crossbow.
Move: Move to M3. I don't think I need a check for this, but here's one anyway.
Acrobatics: (1d20)[7]
And some rolls to identify that bat thing.
Dungeoneering:(1d20)[6]
Arcana:(1d20+9)[20]
History:(1d20+11)[13]