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Thread: Carn: Islands of Despair.

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    Default Re: Carn: Islands of Despair.

    Steadying himself, Azerkth fires a bolt trailing arcane thorns at a pair of skeletons. Following that, he scrambles through the debris arranged around the mast, away from the bat.

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    Standard: Spike Wire at G1, burst covers both skeletons.
    Attack: (1d20+4)[20] at G1, (1d20+4)[14] at H1. Int. vs. Fort. Actually, these values should both be 2 higher, seeing as this is a weapon attack. 22 and 16 respectively.
    Damage: (1d8+4)[10] force damage. Attacs against targets get +2 to damage until end of my next turn.

    Minor: Reload crossbow.

    Move: Move to M3. I don't think I need a check for this, but here's one anyway.
    Acrobatics: (1d20)[7]

    And some rolls to identify that bat thing.
    Dungeoneering:(1d20)[6]
    Arcana:(1d20+9)[20]
    History:(1d20+11)[13]
    Last edited by Jalor; 2008-10-31 at 04:46 PM.
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