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Thread: Any Orc/Goblinoid Fans??

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    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Any Orc/Goblinoid Fans??

    Got the Flamer (now the Arsonist) done. On to the Pandemonicus!


    PANDEMONICUS

    [IMG]Picture URL[/IMG]

    "It's not rage that drives me, it's competition."

    Many Tanarruk are perfectly willing to be ordinary Berserkers like their Orcish brethren. Some however feel the calling of heir demonic ancestry, and begin to dabble in the powers all Tanarruk have lying within them. Eventually they end up more Demon than Orc, and they either leave this world for the Abyss, or cause much grief before they die.

    BECOMING A PANDEMONICUS
    Any Tanarruk Barbarian who eventually turns to spontaneous arcane spellcasting can become a Pandemonicus.

    ENTRY REQUIREMENTS
    Race: Tanarruk
    Class Abilities: Rage
    Spellcasting: Must be able to cast Arcane spells without preparation
    Skills: Knowledge (Arcana, Religion, The Planes) 2 ranks, Spellcraft 4 ranks
    Feats: Extend Rage, Instantaneous Rage
    Alignment: Must be Chaotic Evil


    Class Skills
    The Pandemonicus' class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Religion, The Planes), Listen (Wis), Spellcraft (Int), and Survival (Wis)
    Skills Points at Each Level : 2 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +2     +0     +2    Demonic Rage
    2. +1    +3     +0     +3    Demonic Power, +1 Level of Arcane casting class
    3. +2    +3     +1     +3    Demonic Endurance, +1 Level of Arcane casting class
    4. +3    +4     +1     +4    Demonic Rage
    5. +3    +4     +1     +4    Demonic Power, +1 Level of Arcane casting class
    6. +4    +5     +2     +5    Demonic Endurance, +1 Level of Arcane casting class
    7. +5    +5     +2     +5    Demonic Rage
    8. +6    +6     +2     +6    Demonic Power, +1 Level of Arcane casting class
    9. +6    +6     +3     +6    Demonic Endurance, +1 Level of Arcane casting class
    10.+7    +7     +3     +7   Demonic Transformation, +1 Level of Arcane casting class
    Weapon Proficiencies: A Pandemonicus gains no new weapon or armor proficiencies.

    Demonic Rage (Su): Your Pandemonicus and Barbarian levels stack for purposes of determining how many times per day you can Rage. You also gain some new abilities while Raging: At 1st level when Raging, your Spell Resistance increases by an amount equal to your Charisma Modifier. You also become immune to poison whether you're raging or not.

    At 4th level you get Damage Reduction x/Good or Cold Iron while raging, where x is equal to your Charisma score (maximum DR 15).

    At 7th level you are immune to electricity while raging.

    Demonic Power (Su): As a Free Action, while Raging you may "lose" a spell to enhance the offensive abilities you have gained from your demonic parentage (or that are waiting latently within your system). At 2nd level you can "lose" a spell with the Chaos descriptor to temporarily turn all weapons (including natural weapons, grapples, and unarmed strikes) you wield for the next x rounds (where x is equal to the spells level) as Anarchic weapons. You may only use Demonic Power while Raging.

    At 5th level you can "lose" a spell with the Evil descriptor to temporarily turn all weapons (including natural weapons, grapples, and unarmed strikes) you wield for the next x rounds (where x is equal to the spells level) as Unholy weapons. You may also "lose" 2 such spells at the same time to have Anarchic and Unholy attacks.

    At 8th level you can "lose" a spell with the Chaos or Evil descriptor to temporarily increase the damage of all weapons (including natural weapons, grapples, and unarmed strikes) you wield for the next x rounds (where x is equal to the spells level) if they make a successful critical. All critical confirmation rolls get a Profane Bonus equal to the level of the spell lost, and if they successfully critical they do an additional 1d6 Profane damage per level of the spell.

    Demonic Endurance (Su): As a Free Action, while Raging you may "lose" a spell to enhance the defensive abilities you have gained from your demonic parentage (or that are waiting latently within your system). At 3rd level you can "lose" a spell to gain Energy Resistance x to any 1 type of energy of your choice for the duration of your Rage (you can choose to lose up to 3 spells at a time, thus choosing up to 3 energy types per Rage). X is equal to the spells level plus your Charisma Modifier. You may only use Demonic Endurance while Raging.

    At 6th level you can "lose" a spell to gain a Profane Bonus on one type of Saving Throw for the Duration of your Rage. You can lose three spells to gain a Bonus to all three Saving Throw types.

    At 9th level you can "lose" a spell to gain Fast Healing equal to the level of the spell (i.e. a first level spell gives you Fast Healing 1) for the duration of your Rage.

    Demonic Transformation (Ex): The Pandemonicus becomes a demon at level 10, gaining the Chaotic, Evil, Extraplanar, and Tanar'ri Subtypes (and losing the Native Subtype). It also gains a permanent +4 increase to both Strength and Charisma. Once per day it may attempt to Summon a Dretch or 2 Manes with a 50% chance of success.

    PLAYING A PANDEMONICUS
    Mercy is for the weak. You don't need love or compassion, or acceptance. Your hate keeps you company in the lonely hours, and it your one true friend. Hate was with you from the day you were born screaming into the world, and hate will be there when you are lain into your grave. No one else can or will be there for you with that kind of dedication.
    Combat: The Pandemonicus relish combat, and fling themselves happily into any fight that comes their way. Believing their powers give them an edge over mortal opponents, they have faith that evil will always overcome good, because of goods many inherent weaknesses.
    Advancement: Most Pandemonicus walk a pretty similar path of violence and bloodshed before being murdered either by religious crusaders, victims who were more powerful than they looked, or their own fellows.
    Resources: Most Pandemonicus are trained as warriors, and will have connections to their tribes military. But they have also forsaken Gruumsh for the Abyss, which places them at odds with the usual Orcs religious fanaticism. Tribal deserters often become members of demonic cults as they think of it as their new tribe.

    PANDEMONICUS IN THE WORLD
    "Most people need to confront their inner demons, not embrace them."
    You wield power granted by your demonic ancestry. The second people connect you to Demons, it's all over for you in most civilized lands. Being Orcih certainly doesn't help your case either.
    Daily Life: Pandemonius spend their days wreaking havoc. Whether it's doing something they've been ordered to, or they just went looking for trouble out of boredom, it's never pretty. It also leads to htem keeping a much higher profile than they should.
    Notables: Char (CE Female Tanarruk Barbarian 5/Sorcerer 1/Pandemonicus 1) is a loyal, but not too incredibly bright enforcer of a cult dedicated to Malcanthet. Rather an odd choice for a Tanarruk, but she's made herself passably useful at murdering the cults enemies.
    Organizations: All Pandemonicus worship Demon Lords, and are often found belonging to cults. Those choosing to remain among the Orcs must at least pretend fealty to Gruumsh if they wish to not be killed or exiled, and htey are never accepted by the church.

    NPC Reaction
    NPC's are terrified of the Pandemonicus, and for good reason. Most of the Tannaruk are already pretty dark, but the Pandemonicus are looking past this world towards the next. They don't care how much damage they take or receive here, because they intend to leave the Prime behind them when they move on towards what they consider to be their destiny.

    PANDEMONICUS IN THE GAME
    This is a pretty dark class, and it ends in the PC becoming a Demon. Meaning it might be better off for PC's in some campaigns.
    Adaptation: This is definitely meant for darker campaigns.
    Encounters: Pandemonicus can be encountered in fights with the Tanarruk or Demon cults. Rarely they are sent on missions away from supervision, but their scorched earth type of fighting makes their handlers reluctant to turn them loose.

    Sample Encounter
    EL 15: "Of course killing children is wrong. But if I hadn't killed them it would have been a tragedy. Whats the point of letting a bunch of ignorant peasants with no life in front of them grow up to make more ignorant peasants?"

    "Besides the looks on the faces of their parents when I pulled them limb from limb was just too delicious to pass up."


    Char
    CE Female Tanarruk Barbarian 5/Sorcerer 1/Pandemonicus 1
    Init +6, Senses: Listen +7, Spot +7, Dark Vision 60'
    Languages Abyssal, Orc
    ------------------------------------------------
    AC 29, touch 17, flat-footed 27 (+2 Dex, +4 Natural, +8 Armor, +5 Deflection)
    AC Raging 27, touch 15, flat-footed 25 (-2 Rage, +2 Dex, +4 Natural, +8 Armor, +5 Deflection)
    hp 62 (12 HD)
    Fort +11 (+13 Raging), Ref +7, Will +8 (+10 Raging)
    Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +1
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee Bite +14 melee (1d6+4) or +1 Great Axe +15/+10 (1d12+5)
    Melee Raging Bite +16 melee (1d6+6) or +1 Great Axe +17/+12 (1d12+7+1d8)
    Base Atk +10, Grp +14
    Atk Options Rage 5/day, Demonic Rage
    Combat Gear 2 Potions of Cure Serious Wounds
    Spells Per Day 0: 6 (DC 12)
    1st: 4 (DC 13)
    -----------------------------------------------
    Abilities Str 18 (22 raging), Dex 14, Con 13 (17 raging), Int 8, Wis 8, Cha 14
    SQ Fire Resistance 10, SR 26, Control Flame, Orc Blood, Fast Movement
    Feats Extend Rage, Extra Rage, Improved Initiative, Instantaneous Rage, Mad Foam Rager
    Skills Climb +6, Concentration +3, Hide +10, Intimidate +10, Jump +5, Knowledge (Arcana, Religion, The Planes) +1, Listen +7, Search +7, Sense Motive +0, Spellcraft +3, Spot +7, Survival +1
    Possessions +1 Berserker Brash Unholy Surge Great Axe, +5 Ring of Protection, +8 Bracers of Armor, Ring of Spell-Battle, 2 Potions of Cure Serious Wounds, 180 GP



    EPIC PANDEMONICUS

    Hit Die: d8
    Skills Points at Each Level : 2 + int
    Rage You gain one additional daily use of Rage at level 24, and every 4 levels thereafter.
    Spells Your caster level continues to increase with Epic levels, but you do not gain new spells per day, or learn new spells.
    Bonus Feats: The Epic Pandemonicus gains a Bonus Feat every x levels higher than 20th
    Last edited by Bhu; 2009-11-07 at 06:32 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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