Buffs for non-Pathfinder classes that you might convert to Pathfinder:
  • Incarnate: Most soulmelds provide a Skill bonus of some type. Now that Skills have been consolidated, many soulmelds effectively become twice as powerful. More importantly, the ability to by non-class Skills on a one-for-one basis means that the Incarnate no longer has to dip into another class or have ridiculous Int in order to be an effective Skill Monkey.
  • Totemist: Same deal as Incarnate, though less so. Totemist soulmelds cover fewer Skills, and Totemists have fewer essentia points to throw around. Still handy though.
  • Marshal: A one level dip for your Cha bonus to Str checks is a lot more potent given the CMD rules.
  • Factotum: Although he has to wait until 3rd level to get it, Int to Str checks is a lot Str checks is a lot more potent given the CMD rules. And as an Int based class with and with 8 Skill Points per level and all Skills as class Skills, it wouldn't be unrealistic for a Human (now with +2 to any stat AND bonus Skill Points!) Factotum to be able to max out more then a 12ish different Skills which would cover 20ish different Skills in 3.5.
  • Swashbuckler: Daring Outlaw (19/20 BAB and full Sneak Attack) is suddenly a lot more attractive given the changes to Rogue.
  • Spirit Shaman: Nerfing the Druid makes him a more attractive alternative for someone who wants to play a caster focused nature class.


Unfortunately, a LOT of other classes now seem even less powerful then they did before in comparison to the buffed up Pathfinder classes. Scout, Ninja, Hexblade, Soulknife, Knight, Samurai (should we create a Tier 7?).