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  1. - Top - End - #31
    Ogre in the Playground
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Quote Originally Posted by Pramxnim View Post
    How is it messy?

    Complete Mage has many PrCs that give you bonus spell slots, and they all specialise.

    Lyric Thaumaturge (p67): Grants 1 additional slot (at level 1,4,7,10, like the Furious Evoker) for each level (in total) for the Bard [a total of 6 spell slots gained]. Additionally, it grants 6 spells known in total (but there really aren't many Evocation spells, so you can skip this).

    Master Specialist (p70): Doesn't improved spell slots but rather spells known. However I think it deserves mention because it is the primary specialist PrC.

    Nightmare Spinner (p74): Grants 1 extra spell slot for illusion spells per day at each spell level (In effect, 9 spells). This is actually stronger than what I suggested, but purely because someone going into Nightmare Spinner can also cast other spells and needs the extra slot to prepare his mainstay school. You could still argue that the Furious Evoker requires extra slots to burn (and he certainly does) and give him ONE additional spell slot per spell level (You can split it off like the Lyric Thaumaturge does to prevent 1 lvl dips (but seriously, who would only dip in here for 1 level? I like this class because it kills 1 lvl dippers like no other. It's an achievement for a PrC when one is motivated to take the class to the end)
    Hmmm, that does look more workable, and your suggestions are good! :3
    I'm thinking about each level giving 1 bonus slot, from 0th to 9th, what do you think?

    And thank you for the compliment! =D
    I don't like classes being used soley as a dip, so that's great.

  2. - Top - End - #32
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    I think it should be split off like the Lyric Thaumaturge. Usually PrCs don't bother with 0 lvl spells, since those don't come into use much anyways (and they can't be used to fuel Slot Burn).

    So, I'd suggest something like:

    At 1st level, the Furious Evoker gains one additional spell slot for his 1st, 2nd and 3rd level spells (since those are the ones that he can cast as he enters the class).

    At 4th level, the Furious Evoker gains one additional spell slot for his 4th and 5th level spells

    At 7st level, the Furious Evoker gains one additional spell slot for his 6th and 7th level spells

    At 10th level, the Furious Evoker gains one additional spell slot for his 8th and 9th level spells (though he won't be able to cast them just yet if he went Sorc 5/FE 10)

    These additional spell slots don't grant the FE the ability to cast spells higher than a Sorc of his class level (Only levels that grant Arcane Spellcasting count) could normally cast (even if by some obscure means the player secures the ability to know 9th level spells by that point, so as to prevent munchkin shenanigans).

  3. - Top - End - #33
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Quote Originally Posted by Pramxnim View Post
    I think it should be split off like the Lyric Thaumaturge. Usually PrCs don't bother with 0 lvl spells, since those don't come into use much anyways (and they can't be used to fuel Slot Burn).

    So, I'd suggest something like:

    At 1st level, the Furious Evoker gains one additional spell slot for his 1st, 2nd and 3rd level spells (since those are the ones that he can cast as he enters the class).

    At 4th level, the Furious Evoker gains one additional spell slot for his 4th and 5th level spells

    At 7st level, the Furious Evoker gains one additional spell slot for his 6th and 7th level spells

    At 10th level, the Furious Evoker gains one additional spell slot for his 8th and 9th level spells (though he won't be able to cast them just yet if he went Sorc 5/FE 10)

    These additional spell slots don't grant the FE the ability to cast spells higher than a Sorc of his class level (Only levels that grant Arcane Spellcasting count) could normally cast (even if by some obscure means the player secures the ability to know 9th level spells by that point, so as to prevent munchkin shenanigans).
    Hmm, I like it but the progression is slightly irregular.

    How about if the slots come at like this;
    Level 2: 1st & 2nd
    Level 4: 3rd & 4th
    Level 6: 5th & 6th
    Level 8: 7th & 8th
    Level 10: 9th & 10th (if epic rules are used)

  4. - Top - End - #34
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    You're right. I was trying to fit it with the save DC progression, but somehow got it mixed up with the Lyric Thaumaturge's one.

    I think the even level progression fits just fine with the slot burn increases. However, looking back at the slot burn increases, I think the Furious Evoker should only really get spell slot increases up to 5th level, and then make it so he has a net gain of 2 slots per level.

    It would look something like:

    1st level: Gain extra 1st level slot
    2nd level: Gain Slot Burn +2d6, extra 1st level slot
    3rd level: Gain extra 2nd level slot
    4th level: Gain Slot Burn +2d6, extra 2nd level slot
    etc.

    The wording on the ability (does not have to be the same as Furious Dedication. In fact, it should be different) could be:

    "At every level gained in this class, the Furious Evoker gains one extra spell slot of a spell level equal to 1/2 his FE class level (rounded up)"

    Then you put in some examples. Maybe make a sample build (a very simple one will suffice, using the Sorcerer).

    I think this way will fit more in line with the Furious Evoker's main "trick", the Slot Burn ability.

    What do you think?

  5. - Top - End - #35
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Quote Originally Posted by Pramxnim View Post
    You're right. I was trying to fit it with the save DC progression, but somehow got it mixed up with the Lyric Thaumaturge's one.

    I think the even level progression fits just fine with the slot burn increases. However, looking back at the slot burn increases, I think the Furious Evoker should only really get spell slot increases up to 5th level, and then make it so he has a net gain of 2 slots per level.

    It would look something like:

    1st level: Gain extra 1st level slot
    2nd level: Gain Slot Burn +2d6, extra 1st level slot
    3rd level: Gain extra 2nd level slot
    4th level: Gain Slot Burn +2d6, extra 2nd level slot
    etc.

    The wording on the ability (does not have to be the same as Furious Dedication. In fact, it should be different) could be:

    "At every level gained in this class, the Furious Evoker gains one extra spell slot of a spell level equal to 1/2 his FE class level (rounded up)"

    Then you put in some examples. Maybe make a sample build (a very simple one will suffice, using the Sorcerer).

    I think this way will fit more in line with the Furious Evoker's main "trick", the Slot Burn ability.

    What do you think?
    Ohhh, I like it a lot! :D

    The one thing I'd change is making the extra slots come only on the Slot Burn levels, purely because it's neater and atches up more precisely, rather than it being every level. Also, he gets a lot of nice things on odd levels already, but only one ability on even levels.

    So;

    +2 Spell Slots: At levels 2, 4, 6, 8 and 10 the Furious Evoker gains 2 bonus spell slots of the highest level usable by his Slot Burn ability. (2 bonus level 3 slots at level 6 for example.)

  6. - Top - End - #36
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Actually I thought of giving them 2 extra spell slots at each even level too, but then it would be a bit too much at one time.

    In any case, I'm glad you like the idea. It's your homebrew creation, so feel free to implement any suggestions as you like :D

    EDIT: The wording of Furious Dedication and the example given do not match. 1/2 Class level (Rounded Down) + 1 would give:

    +1 DC at 1st level
    +2 DC at 2nd and 3rd
    +3 DC at 4th and 5th
    +4 DC at 6th and 7th
    +5 DC at 8th and 9th
    +6 DC at 10th
    Last edited by Pramxnim; 2009-03-28 at 06:04 PM.

  7. - Top - End - #37
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Quote Originally Posted by Pramxnim View Post
    Actually I thought of giving them 2 extra spell slots at each even level too, but then it would be a bit too much at one time.

    In any case, I'm glad you like the idea. It's your homebrew creation, so feel free to implement any suggestions as you like :D

    EDIT: The wording of Furious Dedication and the example given do not match. 1/2 Class level (Rounded Down) + 1 would give:

    +1 DC at 1st level
    +2 DC at 2nd and 3rd
    +3 DC at 4th and 5th
    +4 DC at 6th and 7th
    +5 DC at 8th and 9th
    +6 DC at 10th
    Why thank you, you've helped a lot! :D

    Ahhh, yes, that wording isn't very clear, it's meant to be half of (level+1), I'll change that.

  8. - Top - End - #38
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Evocation only has a few no SR spells - like wall of force - and none of the spells that deal damage are no SR. You don't really get any buffs, for example. So it would make sense to give the PrC a flat (non-increasing) +2 to caster level checks to break SR at level 1; the same time when you give up all other schools. That gives the class an advantage over other spells affected by SR (like SoD's), but it helps make up for others that aren't like haste. With that and other boosts it seems like a fair trade-off IMO, and makes flavor sense too I think.

    I'd be against a scaling spell penetration because your caster level is already increasing. I was gonna say the same about spell save DCs, but with all that metamagic you need the boost just to keep up. So that's fine.

    The extra spell slots and bonus damage OTOH do not scale like this and you need to give more at higher levels to match the higher damage of spells. So that's fine the way you have it. Though you might want to specify that the bonus damage applies after metamagic feats, otherwise I could see low level spells becoming a lot more powerful than higher level ones (instead of on par or a little stronger like they currently are with metamagic). Special abilities like elemental control only apply once, so that's also fine the way you have it (in terms of scaling issues at least).
    Last edited by ericgrau; 2009-03-29 at 04:01 PM.

  9. - Top - End - #39
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    Default Re: [3.5] Furious Evoker PrC [PEACH]

    Quote Originally Posted by ericgrau View Post
    Evocation only has a few no SR spells - like wall of force - and none of the spells that deal damage are no SR. You don't really get any buffs, for example. So it would make sense to give the PrC a flat (non-increasing) +2 to caster level checks to break SR at level 1; the same time when you give up all other schools. That gives the class an advantage over other spells affected by SR (like SoD's), but it helps make up for others that aren't like haste. With that and other boosts it seems like a fair trade-off IMO, and makes flavor sense too I think.

    I'd be against a scaling spell penetration because your caster level is already increasing. I was gonna say the same about spell save DCs, but with all that metamagic you need the boost just to keep up. So that's fine.

    The extra spell slots and bonus damage OTOH do not scale like this and you need to give more at higher levels to match the higher damage of spells. So that's fine the way you have it. Though you might want to specify that the bonus damage applies after metamagic feats, otherwise I could see low level spells becoming a lot more powerful than higher level ones (instead of on par or a little stronger like they currently are with metamagic). Special abilities like elemental control only apply once, so that's also fine the way you have it (in terms of scaling issues at least).
    Ahh, that's a good idea, I like that, thanks. :3

    And good save, I'll need to specify that the bonus damage is after metamagic, otherwise things could get silly.

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