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  1. - Top - End - #61
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    There are many a raised eyebrow but after George agrees to go to the stable, The friar, marcus, and shanna will head past the ford to the nobles mannor.

    Shanna befoe leaving goes into her room and comes back with a hat "Not sure why you need this, but I think this hat fits you."

    As you head to the entrance and the main hall you hear a crashing sound there are things moving down there.

    (yes this was a short rest)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  2. - Top - End - #62
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    Seely stands proud, at getting ready. He snaps the hat on his head then says "Lets do this."

    If need a new initiative (1d20+3)[4]

    Seely rushes down the stairs and if he sees an undead, he shoots it right away.

    Lance of Faith (1d20+7)[19]

    Damage (1d8+6)[13]
    Last edited by Jesse Drake; 2009-04-24 at 03:08 PM.
    The Crimson Drake by Crimmy

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  3. - Top - End - #63
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    You slide down the bannister and shoot the first thing you see, luckily for you its an undead as their are several villagers down there apparently looking for shelter. but there are also 9 other undead advancing on villagers.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  4. - Top - End - #64
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    "Yee-Haw!" Bellows Seely riding down the banister.

    Seely makes it to the center of the zombies, positioning it so he has the most zombies withing about ten feet of him, and roars a mighty "Pelor, cleanse us of this undead scum!"

    Turn Undead (1d20+7)[10] vs. will

    Damage (1d10+6)[9], immobilizing them into the end of my next turn, and pushing them back 4 squares. Then he says "Everyone get somewhere safe."
    Last edited by Jesse Drake; 2009-04-24 at 03:11 PM.
    The Crimson Drake by Crimmy

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  5. - Top - End - #65
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    ooc: you need to pick up acrobatics next level, it makes a lot of sense.

    four of the undead just fall down from your divine cleansing light. One of the villagers near a window is grabbed by something out side and you can hear him screaming "Oh GOD OH GOD"

    Miles runs down the stairs behind you his broadsword swinging he stabs one of the zombies in the stomach...a useless attack.

    The remaining zombies sensing your divintity try and jump you, from the claws and scratches and slams you take 10 points of damage, though the zombie who had been stabbed also tried to attack you, and miles cut removed his sword and removed its head.
    Last edited by drackcove; 2009-04-24 at 04:01 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  6. - Top - End - #66
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    Positioning himself so's to hit as many zombies as possible, Seely fixes his "trigger finger", pointing at the undead ahead of him, loosing a big 15 by 15 foot blast. "Hacha!"

    Divine Glow Close Blast 3, (1d20+7)[24] vs Reflex

    Damages all enemies, (1d8+6)[7], and giving +2 to attack rolls for all allies in blast.
    The Crimson Drake by Crimmy

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  7. - Top - End - #67
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    Two of the four are destroyed. Miles charges one of the last two and cleaves it in twain.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  8. - Top - End - #68
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    Seely points and blasts at the last one.

    Lance of Faith (1d20+7)[23]

    Damage (1d8+6)[8]
    The Crimson Drake by Crimmy

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  9. - Top - End - #69
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    "Quick," Miles "We have a private taken, never leave a man!" He rushes to the door.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  10. - Top - End - #70
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    To the door, and assuming he's still allive, I'll silently, but audibally, chant "Pelor give us healing light, aid us in this necro-fight..."

    IF the private is not dead, he spends a healing surge adding (1d6+4)[9]

    OOC, Seely has neither done a move action this turn nor a minor, and if theres time, he uses this as part of the blasting the last zombie action.
    Last edited by Jesse Drake; 2009-04-25 at 09:29 AM.
    The Crimson Drake by Crimmy

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  11. - Top - End - #71
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    The private is not dead... he is being dragged away. Miles trys to chase after him, but is stopped by three more zombies.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  12. - Top - End - #72
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    "Hmm," Seely loves action, but so many dead he was never prepared for. Nothing could. Before he had never seen more than three zombies at a time. But now, things just seemed... well, maybe spending less time in class and more in field studies is gonna pay off.

    Seely paces himself towards the three zombies, not right on them though, just close enough to get his shot. He points to one of the Zombies around Miles. He fires a flame at it...

    Sacred Flame (1d20+7)[26]

    Damage on a hit, (1d6+6)[10], giving Miles two temporary hit points.
    The Crimson Drake by Crimmy

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  13. - Top - End - #73
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    The holy fire burns the animating force from one of them as it falls into a heap, miles hacks the head of the next two... the "private" though is no getting farther away.

    You can hear dogs barking and people screaming through the whole village. Even the low chirping sound hark makes is audible. He sounds panicked.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  14. - Top - End - #74
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    "May Pelor once again shine light on this village," Seely mutters as he runs forward and fires a shot of direct light into the enemy Zombie.

    Lance of Faith (1d20+7)[14]

    On a hit, dealing (1d8+6)[11], and giving Miles +2 to his next attack.
    The Crimson Drake by Crimmy

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  15. - Top - End - #75
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    The blast of light isn't enough to stop the creature, Miles puts his sword away rather than risking the life of the man being dragged and tackles the zombie, sending both to the ground.

    A dog howls not so far away.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  16. - Top - End - #76
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    Seely glances around for the area where the dog sound came from, after dealing with another Zombie (if there is another one around.)

    Lance of Faith (1d20+7)[23]

    Damage (1d8+6)[12]
    The Crimson Drake by Crimmy

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  17. - Top - End - #77
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: The Challenge of Seely Soloth

    The zombie and the captain roll around for a bit, you can hear the zombies nail screach as they try scratch metal plate. Finnaly Miles gets on top and smashes the undead creature in the face with his metal gauntlet and thing stops moving.

    you see a rather large dog just down the street coming out of the woods.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  18. - Top - End - #78
    Ogre in the Playground
     
    Jesse Drake's Avatar

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    Default Re: The Challenge of Seely Soloth

    "Ha," laughs Seely, "Tha's one large pup."

    He makes a knowledge check to see if it's been infected or if it's just a wild dog. (1d20+6)[11]

    If he identifies it as a Zombie, he'll blast at it with a white beam, unless it looks Feral, in which case he'll blast anyways.

    Lance of Faith (1d20+7)[17]

    Damage (1d8+6)[8]
    Last edited by Jesse Drake; 2009-05-05 at 03:34 PM.
    The Crimson Drake by Crimmy

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