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Thread: Ridiculous D&D contrivances
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2009-04-25, 05:40 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Breaking a magic staff=boom isn't Tolkein original.
The concept is ancient fantasy. An awful lot of stuff that people call "Tolkein" is simply stuff Tolkein took from elsewhere. Other people have used the same sources. Off-hand the only stuff that leaps to mind as original from Tolkein is Hobbits and "Nice" elves. The rest of Tolkeins stuff is sourced from elsewhere (this is not a critism of Tolkein. Originality is generally overrated).
Stephen E
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2009-04-25, 05:47 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
What's the debate over Monks and 2WF and 2HW.
Monks can use TWFing with unarmed attacks, it gives them additional attacks, just as with any other weapon. There was even something in the FAQ (3.5) about it.
I guess you could abitrate 2H unarmed strikes, but given that unrmed strikes are a light weapon, and using 2H on a light weapon doesn't do amthing IIRC, then it seems rather pointless.
Stephen E
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2009-04-25, 07:14 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
The problem with Exotic weapons is that the game uses two different definitions of the word 'exotic' simultaneously. The first is the idea that some weapons are odd and from another culture. This produces such silliness as a sickle and a kama being treated differently. When both are used identically within their respected cultures. The second definition is that a weapon does something 'more' than a regular weapon: multiple attacks, extra damage, an extended range, a special attack option, etc.
If we drop the first definition and stick with the second, things make a lot more sense. Look at the mechanics of the weapon in question and judge if it provides a mechanical advantage. If it doesn't, it shouldn't really be exotic. To reflect that some weapons (such as pistols) might be foreign to a particular campaign, apply an attack penalty until the user becomes familiar with the item in question.
I did that once when a PC lost his right hand. He had a penalty to attack with his 'off' hand fpr a level or so. Then he 'adjusted' and he could use his normal BAB.
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2009-04-25, 07:18 AM (ISO 8601)
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2009-04-25, 07:22 AM (ISO 8601)
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2009-04-25, 07:29 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Short people solution:
Halflings: -4 Str, +2 Dex, +2 Cha, half lifting capacity.
Gnomes: -4 Str, +2 Con, +2 Int, half lifting capacity.
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2009-04-25, 07:32 AM (ISO 8601)
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2009-04-25, 09:19 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Your ignorance of what full plate really is isn't DnDs fault. People can do somersaults in full plate. Seriously, no joke.
-Those people who survived the 20,000+ ft. falls always landed in heavy snow through pine trees or in sewage plants. Not dirt, rock, etc..
-The rogue is using a rock with which he is not proficient as a weapon (-4) and kills the tiger because of sneak attack. What if I had said a bear? My point is, if it can be killed with 1d2+10d6, a rogue can kill it with a rock..
Personally given that I accept the spellcasting system there really is nothing that does more than make me blink or smile.
Stephen E
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2009-04-25, 11:05 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-04-25, 11:16 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Last edited by Fostire; 2009-04-25 at 11:17 AM.
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2009-04-25, 11:22 AM (ISO 8601)
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2009-04-25, 11:30 AM (ISO 8601)
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2009-04-25, 11:36 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
There is nothing RAW for that, sadly; if you're going by the Core rules, then the only thing special about Good and Evil spells is that divine casters of the opposing alignment cannot prepare the spell. However, Fiendish Codex II says that casting an Evil spell (even for Good purposes) is an Evil act; using logic, then, casting a Good spell (probably not for Evil purposes, though) would be a Good act.
...but what the hell am I doing, using logic when we're talking about D&D?
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2009-04-25, 11:41 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
That's one of the things I hate: the double standard.
Casting a Good Spell for Good purposes: Good
Casting an Evil Spell for Evil purposes: Evil
Casting a Good Spell for Evil purposes: Evil
Casting an Evil Spell for Good purposes: Evil
It seems unfair. But hey, that's how the cookie crumbles...I'm back on the forums after a really long absence. Yay!
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2009-04-25, 11:48 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Regarding heavy armour, medieval knights were often athletic enough to do gymnastics while wearing full armour, so it's not that inflexible (if it was, it wouldn't be useful in combat due to turning falling over into a death sentance). I banned all half races due to classing humans being able to cross-breed with everything as disturbing, and I class half-races as boring, so banning them gives more time for what I consider to be more interresting races.
Last edited by Tempest Fennac; 2009-04-25 at 11:49 AM.
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2009-04-25, 12:11 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-25, 12:13 PM (ISO 8601)
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2009-04-25, 12:25 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
If full plate that's easy to move in is "hard to imagine" for you, then I submit that your personal mental image of full plate is based more on bad cartoons, popular misconception resulting from leftover Victorian-era poor scholarship, and low-quality fantasy art than on any actual education on or experience with the subject.
Last edited by WhiteHarness; 2009-04-25 at 12:35 PM.
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2009-04-25, 01:01 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-25, 01:17 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
That's one thing you could do with it...
Pretty much, Mindrape causes the caster to know everything the target of the spell knows, and then the caster can write over it, replacing the subject's knowledge and memories with whatever the caster wishes. Joe the fighter becomes Nancy the beer wench. Did you remember the BBEG killing your father? Not anymore; now you recall seeing your fellow party members strangle him in his sleep.
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2009-04-25, 01:24 PM (ISO 8601)
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2009-04-25, 03:05 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
That's one of the things I hate: the double standard.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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2009-04-25, 03:14 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-25, 03:20 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-25, 03:20 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Yeah, Evil has access to all sorts of "techniques"* that Good can only use in extreme circumstances (and after trying EVERY possible alternative).
Torture
Taking Hostages (with intent to kill/hurt)
Tyranny
And other things that may or may not start with "T"
* Probably not the correct word, but "methods that can be used to achieve certain goals" is a bit wordy.
Edit:Such as
Painful, Mind-Controlling Parasites
Killing Random Civilians to draw the heroes out
Ecological Devastation (maybe)Last edited by KazilDarkeye; 2009-04-25 at 03:25 PM.
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2009-04-25, 03:24 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
If you are hit by a spell that tottally rewrites your memories and can change your alignment, what alignment descriptor does it have?
SpoilerTrick Question!
[Good] Sanctify the Wicked
[Evil] Mindrape
[None] Programed Amnesia
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2009-04-25, 03:28 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Concerning the whole evil spell thing, I've always thought that which spells were evil made no sense. I mean, why is Deathwatch, which can be crucial to battlefield healing, evil? Why not Dominate Person, or even Charm person? There's a spell in BoVD, I forget what it's called, but it answers one question that could begin with "who", and it's evil for no apparent reason. It even has a drug component and can only be cast within an Unhallow effect. Why is that evil?
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2009-04-25, 03:29 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Sanctify doesn't actually affect memories- it changes target's alignment, and adds the Sanctified Creature template, but thats all. By strict interpretation of the spell, creature remembers everything that's previously happened to it.
Deathwatch I think is an error and should have been errataed- why? Because subsequent books have put it on the caster list of Always Good class (healer) and Exalted PRC (Slayer of Domiel).Last edited by hamishspence; 2009-04-25 at 03:30 PM.
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2009-04-25, 03:37 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-25, 03:40 PM (ISO 8601)
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